| Package | mx.effects.effectClasses | 
| Class | public class SoundEffectInstance | 
| Inheritance | SoundEffectInstance    EffectInstance   EventDispatcher   Object | 
See also
| Property | Defined By | ||
|---|---|---|---|
| bufferTime : Number = 1000  
      The SoundEffect class uses an internal Sound object to control
      the MP3 file.  | SoundEffectInstance | ||
![]()  | className : String [read-only] 
      The name of the effect class, such as "FadeInstance".  | EffectInstance | |
![]()  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance.  | Object | |
![]()  | duration : Number  
      The duration of the effect, in milliseconds.  | EffectInstance | |
![]()  | effect : IEffect 
      The IEffect object that created this IEffectInstance object.  | EffectInstance | |
![]()  | effectTargetHost : mx.effects:IEffectTargetHost 
      A property that lets you access the target
      list-based control of a data effect.  | EffectInstance | |
![]()  | hideFocusRing : Boolean 
      Determines whether the effect should hide
      the focus ring when starting the effect.  | EffectInstance | |
| isLoading : Boolean [read-only] 
	 This property is true if the MP3 has been loaded.  | SoundEffectInstance | ||
| loops : int = 0 
	 The number of times to play the sound in a loop, where a value of 
	  0 means play the effect once, a value of 1 means play the effect twice, 
	  and so on.  | SoundEffectInstance | ||
| panEasingFunction : Function 
	 The easing function for the pan effect.  | SoundEffectInstance | ||
| panFrom : Number 
	 Initial pan of the Sound object.  | SoundEffectInstance | ||
| panTo : Number 
	 Final pan of the Sound object.  | SoundEffectInstance | ||
![]()  | playheadTime : Number [read-only] 
      Current position in time of the effect.  | EffectInstance | |
![]()  | propertyChanges : PropertyChanges 
      Specifies the PropertyChanges object containing
      the start and end values for the set of properties
      relevant to the effect's targets.  | EffectInstance | |
![]()  | prototype : Object [static] 
	 A reference to the prototype object of a class or function object.  | Object | |
![]()  | repeatCount : int 
      Number of times to repeat the effect.  | EffectInstance | |
![]()  | repeatDelay : int 
      Amount of time, in milliseconds,
      to wait before repeating the effect.  | EffectInstance | |
| sound : Sound  
	  Reference to the internal Sound object.  | SoundEffectInstance | ||
| soundChannel : SoundChannel [read-only] 
	 The SoundChannel object that the MP3 file has been loaded into.  | SoundEffectInstance | ||
| source : Object 
	 The URL or class of the MP3 file to play.  | SoundEffectInstance | ||
![]()  | startDelay : int 
      Amount of time, in milliseconds,
      to wait before starting the effect.  | EffectInstance | |
| startTime : Number = 0  
	  The initial position in the MP3 file, in milliseconds, 
	  at which playback should start.  | SoundEffectInstance | ||
![]()  | suspendBackgroundProcessing : Boolean 
      If true, blocks all background processing
      while the effect is playing.  | EffectInstance | |
![]()  | target : Object 
      The UIComponent object to which this effect is applied.  | EffectInstance | |
![]()  | triggerEvent : Event 
      The event, if any, which triggered the playing of the effect.  | EffectInstance | |
| useDuration : Boolean = true 
	  If true, stop the effect
	  after the time specified by the duration 
	  property has elapsed.  | SoundEffectInstance | ||
| volumeEasingFunction : Function 
	 The easing function for the volume effect.  | SoundEffectInstance | ||
| volumeFrom : Number 
	 Initial volume of the Sound object.  | SoundEffectInstance | ||
| volumeTo : Number 
	 Final volume of the Sound object.  | SoundEffectInstance | ||
| Method | Defined By | ||
|---|---|---|---|
SoundEffectInstance(target:Object) 
	  Constructor.  | SoundEffectInstance | ||
![]()  | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void 
	Registers an event listener object with an EventDispatcher object so that the listener 
	receives notification of an event.  | EventDispatcher | |
![]()  | 
	Dispatches an event into the event flow.  | EventDispatcher | |
![]()  | 
      Interrupts an effect instance that is currently playing,
      and jumps immediately to the end of the effect.  | EffectInstance | |
![]()  | 
      Called by the end() method when the effect
      finishes playing.  | EffectInstance | |
![]()  | 
      Called after each iteration of a repeated effect finishes playing.  | EffectInstance | |
![]()  | 
	Checks whether the EventDispatcher object has any listeners registered for a specific type 
	of event.  | EventDispatcher | |
![]()  | 
	 Indicates whether an object has a specified property defined.  | Object | |
![]()  | 
      This method is called if the effect was triggered by the EffectManager.  | EffectInstance | |
![]()  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter.  | Object | |
![]()  | 
      Pauses the effect until you call the resume() method.  | EffectInstance | |
![]()  | 
      Plays the effect instance on the target.  | EffectInstance | |
![]()  | 
	 Indicates whether the specified property exists and is enumerable.  | Object | |
![]()  | 
	Removes a listener from the EventDispatcher object.  | EventDispatcher | |
![]()  | 
      Resumes the effect after it has been paused 
      by a call to the pause() method.  | EffectInstance | |
![]()  | 
      Plays the effect in reverse, starting from
      the current position of the effect.  | EffectInstance | |
![]()  | 
     Sets the availability of a dynamic property for loop operations.  | Object | |
![]()  | 
      Plays the effect instance on the target after the
      startDelay period has elapsed.  | EffectInstance | |
![]()  | 
      Stops the effect, leaving the target in its current state.  | EffectInstance | |
![]()  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions.  | Object | |
![]()  | 
	 Returns the string representation of the specified object.  | Object | |
![]()  | 
	 Returns the primitive value of the specified object.  | Object | |
![]()  | 
	Checks whether an event listener is registered with this EventDispatcher object or any of 
	its ancestors for the specified event type.  | EventDispatcher | |
| bufferTime | property | 
public var bufferTime:Number = 1000The SoundEffect class uses an internal Sound object to control the MP3 file. This property specifies the minimum number of milliseconds worth of sound data to hold in the Sound object's buffer. The Sound object waits until it has at least this much data before beginning playback, and before resuming playback after a network stall.
 The default value is 1000.
| isLoading | property | 
isLoading:Boolean  [read-only] 
	 This property is true if the MP3 has been loaded. 
	 
    public function get isLoading():Boolean| loops | property | 
public var loops:int = 0
	 The number of times to play the sound in a loop, where a value of 
	  0 means play the effect once, a value of 1 means play the effect twice, 
	  and so on. If you repeat the MP3 file, it still uses the setting of the 
	  useDuration property to determine the playback time.
	 
	  
The duration property takes precedence
	  over this property. 
	 If the effect duration is not long enough to play the sound at least once, 
	  the sound does not loop.
 The default value is 0.
| panEasingFunction | property | 
public var panEasingFunction:Function
	 The easing function for the pan effect.
	  This function is used to interpolate between the values
	  of panFrom and panTo.
	 
| panFrom | property | 
public var panFrom:NumberInitial pan of the Sound object. The value can range from -1.0 to 1.0, where -1.0 uses only the left channel, 1.0 uses only the right channel, and 0.0 balances the sound evenly between the two channels.
 The default value is 0.
| panTo | property | 
public var panTo:NumberFinal pan of the Sound object. The value can range from -1.0 to 1.0, where -1.0 uses only the left channel, 1.0 uses only the right channel, and 0.0 balances the sound evenly between the two channels.
 The default value is 0.
| sound | property | 
public var sound:SoundReference to the internal Sound object. The SoundEffect uses this instance to play the MP3 file.
| soundChannel | property | 
soundChannel:SoundChannel  [read-only] The SoundChannel object that the MP3 file has been loaded into.
    public function get soundChannel():SoundChannel| source | property | 
source:Object
	 The URL or class of the MP3 file to play.
	  If you have already embedded the MP3 file, using the
	  Embed keyword, you can pass the Class object
	  of the MP3 file to the source property. 
	  Otherwise, specify the full URL to the MP3 file.
	 
    public function get source():Object    public function set source(value:Object):void| startTime | property | 
public var startTime:Number = 0The initial position in the MP3 file, in milliseconds, at which playback should start.
 The default value is 0.
| useDuration | property | 
public var useDuration:Boolean = true
	  If true, stop the effect
	  after the time specified by the duration 
	  property has elapsed.
	  If false, stop the effect
	  after the MP3 finishes playing or looping.
	  
	  
 The default value is true.
| volumeEasingFunction | property | 
public var volumeEasingFunction:Function
	 The easing function for the volume effect.
	  Use this function to interpolate between the values
	  of volumeFrom and volumeTo.
	 
| volumeFrom | property | 
public var volumeFrom:NumberInitial volume of the Sound object. Value can range from 0.0 to 1.0.
 The default value is 1.0.
| volumeTo | property | 
public var volumeTo:NumberFinal volume of the Sound object. Value can range from 0.0 to 1.0.
 The default value is 1.0.
| SoundEffectInstance | () | Constructor | 
public function SoundEffectInstance(target:Object)Constructor.
Parameterstarget:Object — The Object to animate with this effect.
	  |