| Package | mx.effects.effectClasses | 
| Class | public class SetStyleActionInstance | 
| Inheritance | SetStyleActionInstance    ActionEffectInstance   EffectInstance   EventDispatcher   Object | 
See also
| Property | Defined By | ||
|---|---|---|---|
![]()  | className : String [read-only] 
      The name of the effect class, such as "FadeInstance".  | EffectInstance | |
![]()  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance.  | Object | |
![]()  | duration : Number  
      The duration of the effect, in milliseconds.  | EffectInstance | |
![]()  | effect : IEffect 
      The IEffect object that created this IEffectInstance object.  | EffectInstance | |
![]()  | effectTargetHost : mx.effects:IEffectTargetHost 
      A property that lets you access the target
      list-based control of a data effect.  | EffectInstance | |
![]()  | hideFocusRing : Boolean 
      Determines whether the effect should hide
      the focus ring when starting the effect.  | EffectInstance | |
| name : String  
	  The name of the style property being changed.  | SetStyleActionInstance | ||
![]()  | playheadTime : Number [read-only] 
      Current position in time of the effect.  | EffectInstance | |
![]()  | propertyChanges : PropertyChanges 
      Specifies the PropertyChanges object containing
      the start and end values for the set of properties
      relevant to the effect's targets.  | EffectInstance | |
![]()  | prototype : Object [static] 
	 A reference to the prototype object of a class or function object.  | Object | |
![]()  | repeatCount : int 
      Number of times to repeat the effect.  | EffectInstance | |
![]()  | repeatDelay : int 
      Amount of time, in milliseconds,
      to wait before repeating the effect.  | EffectInstance | |
![]()  | startDelay : int 
      Amount of time, in milliseconds,
      to wait before starting the effect.  | EffectInstance | |
![]()  | suspendBackgroundProcessing : Boolean 
      If true, blocks all background processing
      while the effect is playing.  | EffectInstance | |
![]()  | target : Object 
      The UIComponent object to which this effect is applied.  | EffectInstance | |
![]()  | triggerEvent : Event 
      The event, if any, which triggered the playing of the effect.  | EffectInstance | |
| value : *  
	  The new value for the property.  | SetStyleActionInstance | ||
| Method | Defined By | ||
|---|---|---|---|
SetStyleActionInstance(target:Object) 
	  Constructor.  | SetStyleActionInstance | ||
![]()  | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void 
	Registers an event listener object with an EventDispatcher object so that the listener 
	receives notification of an event.  | EventDispatcher | |
![]()  | 
	Dispatches an event into the event flow.  | EventDispatcher | |
![]()  | 
      Interrupts an effect instance that is currently playing,
      and jumps immediately to the end of the effect.  | EffectInstance | |
![]()  | 
      Called by the end() method when the effect
      finishes playing.  | EffectInstance | |
![]()  | 
      Called after each iteration of a repeated effect finishes playing.  | EffectInstance | |
![]()  | 
	Checks whether the EventDispatcher object has any listeners registered for a specific type 
	of event.  | EventDispatcher | |
![]()  | 
	 Indicates whether an object has a specified property defined.  | Object | |
![]()  | 
      This method is called if the effect was triggered by the EffectManager.  | EffectInstance | |
![]()  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter.  | Object | |
![]()  | 
      Pauses the effect until you call the resume() method.  | EffectInstance | |
![]()  | 
      Plays the effect instance on the target.  | EffectInstance | |
![]()  | 
	 Indicates whether the specified property exists and is enumerable.  | Object | |
![]()  | 
	Removes a listener from the EventDispatcher object.  | EventDispatcher | |
![]()  | 
      Resumes the effect after it has been paused 
      by a call to the pause() method.  | EffectInstance | |
![]()  | 
      Plays the effect in reverse, starting from
      the current position of the effect.  | EffectInstance | |
![]()  | 
     Sets the availability of a dynamic property for loop operations.  | Object | |
![]()  | 
      Plays the effect instance on the target after the
      startDelay period has elapsed.  | EffectInstance | |
![]()  | 
      Stops the effect, leaving the target in its current state.  | EffectInstance | |
![]()  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions.  | Object | |
![]()  | 
	 Returns the string representation of the specified object.  | Object | |
![]()  | 
	 Returns the primitive value of the specified object.  | Object | |
![]()  | 
	Checks whether an event listener is registered with this EventDispatcher object or any of 
	its ancestors for the specified event type.  | EventDispatcher | |
| name | property | 
public var name:StringThe name of the style property being changed.
| value | property | 
value:*The new value for the property.
    public function get value():*    public function set value(value:any):void| SetStyleActionInstance | () | Constructor | 
public function SetStyleActionInstance(target:Object)Constructor.
Parameterstarget:Object — The Object to animate with this effect.
	  |