| Package | mx.effects.effectClasses | 
| Class | public class CompositeEffectInstance | 
| Inheritance | CompositeEffectInstance    EffectInstance   EventDispatcher   Object | 
| Subclasses | ParallelInstance, SequenceInstance | 
See also
| Method | Defined By | ||
|---|---|---|---|
CompositeEffectInstance(target:Object) 
	  Constructor.  | CompositeEffectInstance | ||
	  Adds a new set of child effects to this Composite effect.  | CompositeEffectInstance | ||
![]()  | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void 
	Registers an event listener object with an EventDispatcher object so that the listener 
	receives notification of an event.  | EventDispatcher | |
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	Dispatches an event into the event flow.  | EventDispatcher | |
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      Interrupts an effect instance that is currently playing,
      and jumps immediately to the end of the effect.  | EffectInstance | |
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      Called by the end() method when the effect
      finishes playing.  | EffectInstance | |
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      Called after each iteration of a repeated effect finishes playing.  | EffectInstance | |
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	Checks whether the EventDispatcher object has any listeners registered for a specific type 
	of event.  | EventDispatcher | |
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	 Indicates whether an object has a specified property defined.  | Object | |
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      This method is called if the effect was triggered by the EffectManager.  | EffectInstance | |
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	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter.  | Object | |
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      Pauses the effect until you call the resume() method.  | EffectInstance | |
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      Plays the effect instance on the target.  | EffectInstance | |
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	 Indicates whether the specified property exists and is enumerable.  | Object | |
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	Removes a listener from the EventDispatcher object.  | EventDispatcher | |
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      Resumes the effect after it has been paused 
      by a call to the pause() method.  | EffectInstance | |
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      Plays the effect in reverse, starting from
      the current position of the effect.  | EffectInstance | |
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     Sets the availability of a dynamic property for loop operations.  | Object | |
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      Plays the effect instance on the target after the
      startDelay period has elapsed.  | EffectInstance | |
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      Stops the effect, leaving the target in its current state.  | EffectInstance | |
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	 Returns the string representation of this object, formatted according to locale-specific conventions.  | Object | |
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	 Returns the string representation of the specified object.  | Object | |
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	 Returns the primitive value of the specified object.  | Object | |
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	Checks whether an event listener is registered with this EventDispatcher object or any of 
	its ancestors for the specified event type.  | EventDispatcher | |
| Method | Defined By | ||
|---|---|---|---|
	  Called each time one of the child effects has finished playing.  | CompositeEffectInstance | ||
| CompositeEffectInstance | () | Constructor | 
public function CompositeEffectInstance(target:Object)Constructor.
Parameterstarget:Object — This argument is ignored for Composite effects.
	  It is included only for consistency with other types of effects.
	  | 
| addChildSet | () | method | 
 public function addChildSet(childSet:Array):voidAdds a new set of child effects to this Composite effect. A Sequence effect plays each child effect set one at a time, in the order that it is added. A Parallel effect plays all child effect sets simultaneously; the order in which they are added doesn't matter.
Parameters
childSet:Array — Array of child effects to be added
	  to the CompositeEffect.
	  | 
| onEffectEnd | () | method | 
 protected function onEffectEnd(childEffect:IEffectInstance):voidCalled each time one of the child effects has finished playing. Subclasses must implement this function.
Parameters
childEffect:IEffectInstance — child effect.
	  |