| Package | mx.effects.easing | 
| Class | public class Back | 
| Inheritance | Back    Object | 
| Method | Defined By | ||
|---|---|---|---|
[static] 
      The easeIn() method starts 
      the motion by backtracking, 
      then reversing direction and moving toward the target.  | Back | ||
[static] 
      The easeInOut() method combines the motion
	  of the easeIn() and easeOut() methods
	  to start the motion by backtracking, then reversing direction and 
	  moving toward target, overshooting target slightly, reversing direction again, and 
	  then moving back toward the target.  | Back | ||
[static] 
      The easeOut() method starts the motion by
      moving towards the target, overshooting it slightly, 
      and then reversing direction back toward the target.  | Back | ||
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	 Indicates whether an object has a specified property defined.  | Object | |
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	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter.  | Object | |
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	 Indicates whether the specified property exists and is enumerable.  | Object | |
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     Sets the availability of a dynamic property for loop operations.  | Object | |
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	 Returns the string representation of this object, formatted according to locale-specific conventions.  | Object | |
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	 Returns the string representation of the specified object.  | Object | |
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	 Returns the primitive value of the specified object.  | Object | |
| easeIn | () | method | 
 public static function easeIn(t:Number, b:Number, c:Number, d:Number, s:Number = 0):Number
      The easeIn() method starts 
      the motion by backtracking, 
      then reversing direction and moving toward the target.
	 
      
Parameters
t:Number — Specifies time.
	 
       | |
b:Number — Specifies the initial position of a component.
	 
       | |
c:Number — Specifies the total change in position of the component.
	 
       | |
d:Number — Specifies the duration of the effect, in milliseconds.
	 
	   | |
s:Number (default = 0) — Specifies the amount of overshoot, where the higher the value, 
	  the greater the overshoot.
     
       | 
Number — Number corresponding to the position of the component.
      | 
| easeInOut | () | method | 
 public static function easeInOut(t:Number, b:Number, c:Number, d:Number, s:Number = 0):Number
      The easeInOut() method combines the motion
	  of the easeIn() and easeOut() methods
	  to start the motion by backtracking, then reversing direction and 
	  moving toward target, overshooting target slightly, reversing direction again, and 
	  then moving back toward the target.
	 
      
Parameters
t:Number — Specifies time.
	 
       | |
b:Number — Specifies the initial position of a component.
	 
       | |
c:Number — Specifies the total change in position of the component.
	 
       | |
d:Number — Specifies the duration of the effect, in milliseconds.
	 
	   | |
s:Number (default = 0) — Specifies the amount of overshoot, where the higher the value, 
	  the greater the overshoot.
     
       | 
Number — Number corresponding to the position of the component.
      | 
| easeOut | () | method | 
 public static function easeOut(t:Number, b:Number, c:Number, d:Number, s:Number = 0):Number
      The easeOut() method starts the motion by
      moving towards the target, overshooting it slightly, 
      and then reversing direction back toward the target.
	 
      
Parameters
t:Number — Specifies time.
	 
       | |
b:Number — Specifies the initial position of a component.
	 
       | |
c:Number — Specifies the total change in position of the component.
	 
       | |
d:Number — Specifies the duration of the effect, in milliseconds.
	 
	   | |
s:Number (default = 0) — Specifies the amount of overshoot, where the higher the value, 
	  the greater the overshoot.
     
       | 
Number — Number corresponding to the position of the component.
      |