| Package | mx.effects | 
| Class | public class Parallel | 
| Inheritance | Parallel    CompositeEffect   Effect   EventDispatcher   Object | 
| Subclasses | DefaultListEffect, DefaultTileListEffect | 
You can create a Paralell effect in MXML, as the following example shows:
  <mx:Parallel id="WipeRightUp">
    <mx:children>
      <mx:WipeRight duration="1000"/>
      <mx:WipeUp duration="1000"/>
    </mx:children>
  </mx:Parallel>
  
  <mx:VBox id="myBox" hideEffect="{WipeRightUp}" >
    <mx:TextArea id="aTextArea" text="hello"/>
  </mx:VBox>
  
 
               Notice that the <mx:children> tag is optional.
Starting a Parallel effect in ActionScript is usually a five-step process:
myFadeEffect = new mx.effects.Fade(target);
duration, on the individual effect objects.myParallelEffect = new mx.effects.Parallel();
addChild() method for each of the effect objects;
    for example: 
    myParallelEffect.addChild(myFadeEffect);
play() method; 
    for example: 
    myParallelEffect.play();
Hide MXML SyntaxThe <mx:Parallel> tag inherits all of the tag attributes of its superclass, and adds the following tag attributes:
  <mx:Parallel id="identifier">
    <mx:children>
      <!-- Specify child effect tags --> 
    </mx:children>
  </mx:Parallel>
  
 
  Default MXML Propertychildren
See also
| Method | Defined By | ||
|---|---|---|---|
	  Constructor.  | Parallel | ||
![]()  | 
      Adds a new child effect to this composite effect.  | CompositeEffect | |
![]()  | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void 
	Registers an event listener object with an EventDispatcher object so that the listener 
	receives notification of an event.  | EventDispatcher | |
![]()  | 
      Captures the current values of the relevant properties
      on the effect's targets and saves them as end values.  | Effect | |
![]()  | 
      Captures the current values of the relevant properties
      of an additional set of targets
     
      This function is used by Flex when a data change
      effect is run.
     
        | Effect | |
![]()  | 
      Captures the current values of the relevant properties
      on the effect's targets.  | Effect | |
![]()  | 
      Creates a single effect instance and initializes it.  | Effect | |
![]()  | 
      Takes an Array of target objects and invokes the 
      createInstance() method on each target.  | Effect | |
![]()  | 
      Removes event listeners from an instance
      and removes it from the list of instances.  | Effect | |
![]()  | 
	Dispatches an event into the event flow.  | EventDispatcher | |
![]()  | 
      Interrupts an effect that is currently playing,
      and jumps immediately to the end of the effect.  | Effect | |
![]()  | 
      Returns an Array of Strings, where each String is the name
      of a property that is changed by this effect.  | Effect | |
![]()  | 
	Checks whether the EventDispatcher object has any listeners registered for a specific type 
	of event.  | EventDispatcher | |
![]()  | 
	 Indicates whether an object has a specified property defined.  | Object | |
![]()  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter.  | Object | |
![]()  | 
      Pauses the effect until you call the resume() method.  | Effect | |
![]()  | 
      Begins playing the effect.  | Effect | |
![]()  | 
	 Indicates whether the specified property exists and is enumerable.  | Object | |
![]()  | 
	Removes a listener from the EventDispatcher object.  | EventDispatcher | |
![]()  | 
      Resumes the effect after it has been paused 
      by a call to the pause() method.  | Effect | |
![]()  | 
      Plays the effect in reverse, if the effect is currently playing,
      starting from the current position of the effect.  | Effect | |
![]()  | 
     Sets the availability of a dynamic property for loop operations.  | Object | |
![]()  | 
      Stops the effect, leaving the effect targets in their current state.  | Effect | |
![]()  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions.  | Object | |
![]()  | 
	 Returns the string representation of the specified object.  | Object | |
![]()  | 
	 Returns the primitive value of the specified object.  | Object | |
![]()  | 
	Checks whether an event listener is registered with this EventDispatcher object or any of 
	its ancestors for the specified event type.  | EventDispatcher | |
| Parallel | () | Constructor | 
public function Parallel(target:Object = null)Constructor.
Parameterstarget:Object (default = null) — This argument is ignored for Parallel effects.
	  It is included only for consistency with other types of effects.
	  |