| Package | flash.text | 
| Class | public class TextField | 
| Inheritance | TextField    InteractiveObject   DisplayObject   EventDispatcher   Object | 
| Subclasses | FlexTextField | 
| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
To create a text field dynamically, use the TextField() constructor.
The methods of the TextField class let you set, select, and manipulate text in a dynamic or input text field that you create during authoring or at runtime.
ActionScript provides several ways to
 format your text at runtime. The TextFormat class lets you set character and paragraph formatting
 for TextField objects. You can apply Cascading Style Sheets (CSS) styles
 to text fields by using the TextField.styleSheet property and the StyleSheet class. You can use CSS to
 style built-in HTML tags, define new formatting tags, or apply styles.
 You can assign HTML formatted text, which optionally uses CSS styles, directly to a text
 field. HTML text that you assign to a text field can contain embedded
 media (movie clips, SWF files, GIF files, PNG files, and JPEG files). The text wraps around the
 embedded media in the same way that a web browser wraps text around media embedded in an HTML document. 
Flash Player supports a subset of HTML tags that you can use to format text. See the list of supported HTML tags in the description of the htmlText property.
See also
| Property | Defined By | ||
|---|---|---|---|
![]()  | accessibilityProperties : AccessibilityProperties 
     The current accessibility options for this display object.  | DisplayObject | |
![]()  | alpha : Number 
     Indicates the alpha transparency value of the object specified.  | DisplayObject | |
| alwaysShowSelection : Boolean 
	When set to true and the text field is not in focus, Flash Player highlights the 
	selection in the text field in gray.  | TextField | ||
| antiAliasType : String 
	 The type of anti-aliasing used for this text field.  | TextField | ||
| autoSize : String 
	 Controls automatic sizing and alignment of text fields.  | TextField | ||
| background : Boolean 
	 Specifies whether the text field has a background fill.  | TextField | ||
| backgroundColor : uint 
	 The color of the text field background.  | TextField | ||
![]()  | blendMode : String 
     A value from the BlendMode class that specifies which blend mode to use.  | DisplayObject | |
![]()  | blendShader : Shader [write-only] 
     Sets a shader that is used for blending the foreground and background.  | DisplayObject | |
| border : Boolean 
	 Specifies whether the text field has a border.  | TextField | ||
| borderColor : uint 
	 The color of the text field border.  | TextField | ||
| bottomScrollV : int [read-only] 
	 An integer (1-based index) that indicates the bottommost line that is currently visible in
	 the specified text field.  | TextField | ||
![]()  | cacheAsBitmap : Boolean 
     If set to true, Flash Player or Adobe AIR caches an internal bitmap representation of the
     display object.  | DisplayObject | |
| caretIndex : int [read-only] 
	 The index of the insertion point (caret) position.  | TextField | ||
| condenseWhite : Boolean 
	 A Boolean value that specifies whether extra white space (spaces, line breaks, and so on)
	 in a text field with HTML text is removed.  | TextField | ||
![]()  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance.  | Object | |
![]()  | contextMenu : NativeMenu  
	 Specifies the context menu associated with this object.  | InteractiveObject | |
| defaultTextFormat : flash.text:TextFormat 
	 Specifies the format applied to newly inserted text, such as text entered by a user or text inserted with the 
	 replaceSelectedText() method.  | TextField | ||
| displayAsPassword : Boolean 
	 Specifies whether the text field is a password text field.  | TextField | ||
![]()  | doubleClickEnabled : Boolean  
	 Specifies whether the object receives doubleClick events.  | InteractiveObject | |
| embedFonts : Boolean 
	 Specifies whether to render by using embedded font outlines.  | TextField | ||
![]()  | filters : Array 
     An indexed array that contains each filter object currently associated with the display object.  | DisplayObject | |
![]()  | focusRect : Object  
	 Specifies whether this object displays a focus rectangle.  | InteractiveObject | |
| gridFitType : String 
	 The type of grid fitting used for this text field.  | TextField | ||
![]()  | height : Number 
     Indicates the height of the display object, in pixels.  | DisplayObject | |
| htmlText : String 
	 Contains the HTML representation of the text field contents.  | TextField | ||
| length : int [read-only] 
	 The number of characters in a text field.  | TextField | ||
![]()  | loaderInfo : LoaderInfo [read-only] 
     Returns a LoaderInfo object containing information about loading the file
     to which this display object belongs.  | DisplayObject | |
![]()  | mask : DisplayObject 
     The calling display object is masked by the specified mask object.  | DisplayObject | |
| maxChars : int 
	 The maximum number of characters that the text field can contain, as entered by a user.  | TextField | ||
| maxScrollH : int [read-only] 
	 The maximum value of scrollH.  | TextField | ||
| maxScrollV : int [read-only] 
	 The maximum value of scrollV.  | TextField | ||
![]()  | mouseEnabled : Boolean  
	 Specifies whether this object receives mouse messages.  | InteractiveObject | |
| mouseWheelEnabled : Boolean 
	 A Boolean value that indicates whether Flash Player automatically scrolls multiline
	 text fields when the user clicks a text field and rolls the mouse wheel.  | TextField | ||
![]()  | mouseX : Number [read-only] 
     Indicates the x coordinate of the mouse position, in pixels.  | DisplayObject | |
![]()  | mouseY : Number [read-only] 
     Indicates the y coordinate of the mouse position, in pixels.  | DisplayObject | |
| multiline : Boolean 
	 Indicates whether field is a multiline text field.  | TextField | ||
![]()  | name : String 
     Indicates the instance name of the DisplayObject.  | DisplayObject | |
| numLines : int [read-only] 
	 Defines the number of text lines in a multiline text field.  | TextField | ||
![]()  | opaqueBackground : Object 
     Specifies whether the display object is opaque with a certain background color.  | DisplayObject | |
![]()  | parent : DisplayObjectContainer [read-only] 
     Indicates the DisplayObjectContainer object that contains this display object.  | DisplayObject | |
![]()  | prototype : Object [static] 
	 A reference to the prototype object of a class or function object.  | Object | |
| restrict : String 
	 Indicates the set of characters that a user can enter into the text field.  | TextField | ||
![]()  | root : DisplayObject [read-only] 
     For a display object in a loaded SWF file, the root property is the 
     top-most display object in the portion of the display list's tree structure represented by that SWF file.  | DisplayObject | |
![]()  | rotation : Number 
     Indicates the rotation of the DisplayObject instance, in degrees, from its original orientation.  | DisplayObject | |
![]()  | rotationX : Number 
     Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.  | DisplayObject | |
![]()  | rotationY : Number 
     Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.  | DisplayObject | |
![]()  | rotationZ : Number 
     Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.  | DisplayObject | |
![]()  | scale9Grid : Rectangle 
     The current scaling grid that is in effect.  | DisplayObject | |
![]()  | scaleX : Number 
     Indicates the horizontal scale (percentage) of the object as applied from the registration point.  | DisplayObject | |
![]()  | scaleY : Number 
     Indicates the vertical scale (percentage) of an object as applied from the registration point of the object.  | DisplayObject | |
![]()  | scaleZ : Number 
     Indicates the depth scale (percentage) of an object as applied from the registration point of the object.  | DisplayObject | |
| scrollH : int 
	 The current horizontal scrolling position.  | TextField | ||
![]()  | scrollRect : Rectangle 
     The scroll rectangle bounds of the display object.  | DisplayObject | |
| scrollV : int 
	 The vertical position of text in a text field.  | TextField | ||
| selectable : Boolean 
	 A Boolean value that indicates whether the text field is selectable.  | TextField | ||
| selectionBeginIndex : int [read-only] 
	 The zero-based character index value of the first character in the current selection.  | TextField | ||
| selectionEndIndex : int [read-only] 
	 The zero-based character index value of the last character in the current selection.  | TextField | ||
| sharpness : Number 
	 The sharpness of the glyph edges in this text field.  | TextField | ||
![]()  | stage : Stage [read-only] 
     The Stage of the display object.  | DisplayObject | |
| styleSheet : StyleSheet 
	 Attaches a style sheet to the text field.  | TextField | ||
![]()  | tabEnabled : Boolean  
	 Specifies whether this object is in the tab order.  | InteractiveObject | |
![]()  | tabIndex : int  
   	 Specifies the tab ordering of objects in a SWF file.  | InteractiveObject | |
| text : String 
	 A string that is the current text in the text field.  | TextField | ||
| textColor : uint 
	 The color of the text in a text field, in hexadecimal format.  | TextField | ||
| textHeight : Number [read-only] 
	 The height of the text in pixels.  | TextField | ||
| textWidth : Number [read-only] 
	 The width of the text in pixels.  | TextField | ||
| thickness : Number 
	 The thickness of the glyph edges in this text field.  | TextField | ||
![]()  | transform : flash.geom:Transform 
    An object with properties pertaining to a display object's matrix, color transform, and pixel bounds.  | DisplayObject | |
| type : String 
	 The type of the text field.  | TextField | ||
| useRichTextClipboard : Boolean 
	 Specifies whether to copy and paste the text formatting along with the text.  | TextField | ||
![]()  | visible : Boolean 
     Whether or not the display object is visible.  | DisplayObject | |
![]()  | width : Number 
     Indicates the width of the display object, in pixels.  | DisplayObject | |
| wordWrap : Boolean 
	 A Boolean value that indicates whether the text field has word wrap.  | TextField | ||
![]()  | x : Number 
     Indicates the x coordinate of the DisplayObject instance relative to the local coordinates of
     the parent DisplayObjectContainer.  | DisplayObject | |
![]()  | y : Number 
     Indicates the y coordinate of the DisplayObject instance relative to the local coordinates of
     the parent DisplayObjectContainer.  | DisplayObject | |
![]()  | z : Number 
     Indicates the z coordinate position along the z-axis of the DisplayObject
     instance relative to the 3D parent container.  | DisplayObject | |
| Method | Defined By | ||
|---|---|---|---|
	Creates a new TextField instance.  | TextField | ||
![]()  | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void 
	Registers an event listener object with an EventDispatcher object so that the listener 
	receives notification of an event.  | EventDispatcher | |
	 Appends the string specified by the newText parameter to the end of the text 
	 of the text field.  | TextField | ||
![]()  | 
	Dispatches an event into the event flow.  | EventDispatcher | |
![]()  | 
     Returns a rectangle that defines the area of the display object relative to the coordinate system
     of the targetCoordinateSpace object.  | DisplayObject | |
	 Returns a rectangle that is the bounding box of the character.  | TextField | ||
	 Returns the zero-based index value of the character at the point specified by the x
	 and y parameters.  | TextField | ||
	 Given a character index, returns the index of the first character in the same paragraph.  | TextField | ||
	 Returns a DisplayObject reference for the given id, for an image or SWF file
	 that has been added to an HTML-formatted text field by using an <img> tag.  | TextField | ||
	 Returns the zero-based index value of the line at the point specified by the x
	 and y parameters.  | TextField | ||
	 Returns the zero-based index value of the line containing the character specified 
	 by the charIndex parameter.  | TextField | ||
	 Returns the number of characters in a specific text line.  | TextField | ||
	 Returns metrics information about a given text line.  | TextField | ||
	 Returns the character index of the first character in the line that 
	 the lineIndex parameter specifies.  | TextField | ||
	 Returns the text of the line specified by the lineIndex parameter.  | TextField | ||
	 Given a character index, returns the length of the paragraph containing the given character.  | TextField | ||
![]()  | 
    Returns a rectangle that defines the boundary of the display object, 
    based on the coordinate system defined by the targetCoordinateSpace 
    parameter, excluding any strokes on shapes.  | DisplayObject | |
	 Returns a TextFormat object that contains formatting information for the range of text that the
	 beginIndex and endIndex parameters specify.  | TextField | ||
![]()  | 
     Converts the point object from the Stage (global) coordinates
     to the display object's (local) coordinates.  | DisplayObject | |
![]()  | 
     Converts a two-dimensional point from the Stage (global) coordinates to a
     three-dimensional display object's (local) coordinates.  | DisplayObject | |
![]()  | 
	Checks whether the EventDispatcher object has any listeners registered for a specific type 
	of event.  | EventDispatcher | |
![]()  | 
	 Indicates whether an object has a specified property defined.  | Object | |
![]()  | 
     Evaluates the bounding box of the display object to see if it overlaps or intersects with the
     bounding box of the obj display object.  | DisplayObject | |
![]()  | 
     Evaluates the display object to see if it overlaps or intersects with the
     point specified by the x and y parameters.  | DisplayObject | |
[static] 
	 Returns true if an embedded font is available with the specified fontName and fontStyle
	 where Font.fontType is flash.text.FontType.EMBEDDED.  | TextField | ||
![]()  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter.  | Object | |
![]()  | 
     Converts a three-dimensional point of the three-dimensional display 
     object's (local) coordinates to a two-dimensional point in the Stage (global) coordinates.  | DisplayObject | |
![]()  | 
     Converts the point object from the display object's (local) coordinates to the
     Stage (global) coordinates.  | DisplayObject | |
![]()  | 
	 Indicates whether the specified property exists and is enumerable.  | Object | |
![]()  | 
	Removes a listener from the EventDispatcher object.  | EventDispatcher | |
	 Replaces the current selection with the contents of the value parameter.  | TextField | ||
	 Replaces the range of characters that the beginIndex and
	 endIndex parameters specify with the contents
     of the newText parameter.  | TextField | ||
![]()  | 
     Sets the availability of a dynamic property for loop operations.  | Object | |
	 Sets as selected the text designated by the index values of the
	 first and last characters, which are specified with the beginIndex
	 and endIndex parameters.  | TextField | ||
	 Applies the text formatting that the format parameter specifies to the specified text in a text field.  | TextField | ||
![]()  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions.  | Object | |
![]()  | 
	 Returns the string representation of the specified object.  | Object | |
![]()  | 
	 Returns the primitive value of the specified object.  | Object | |
![]()  | 
	Checks whether an event listener is registered with this EventDispatcher object or any of 
	its ancestors for the specified event type.  | EventDispatcher | |
| Event | Summary | Defined By | ||
|---|---|---|---|---|
![]()  | [broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | ||
![]()  | Dispatched when a display object is added to the display list. | DisplayObject | ||
![]()  | Dispatched when a display object is added to the on stage display list, either directly or through the addition of a sub tree in which the display object is contained. | DisplayObject | ||
| Dispatched after a control value is modified, unlike the textInput event, which is dispatched before the value is modified. | TextField | |||
![]()  | Dispatched when the user selects 'Clear' (or 'Delete') from the text context menu. | InteractiveObject | ||
![]()  | Dispatched when a user presses and releases the main button of the user's pointing device over the same InteractiveObject. | InteractiveObject | ||
![]()  | Dispatched when a user gesture triggers the context menu associated with this interactive object in an AIR application. | InteractiveObject | ||
![]()  | Dispatched when the user activates the platform specific accelerator key combination for a copy operation or selects 'Copy' from the text context menu. | InteractiveObject | ||
![]()  | Dispatched when the user activates the platform specific accelerator key combination for a cut operation or selects 'Cut' from the text context menu. | InteractiveObject | ||
![]()  | [broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher | ||
![]()  | Dispatched when a user presses and releases the main button of a pointing device twice in rapid succession over the same InteractiveObject when that object's doubleClickEnabled flag is set to true. | InteractiveObject | ||
![]()  | [broadcast event] Dispatched when the playhead is entering a new frame. | DisplayObject | ||
![]()  | [broadcast event] Dispatched when the playhead is exiting the current frame. | DisplayObject | ||
![]()  | Dispatched after a display object gains focus. | InteractiveObject | ||
![]()  | Dispatched after a display object loses focus. | InteractiveObject | ||
![]()  | [broadcast event] Dispatched after the constructors of frame display objects have run but before frame scripts have run. | DisplayObject | ||
![]()  | Dispatched when the user presses a key. | InteractiveObject | ||
![]()  | Dispatched when the user attempts to change focus by using keyboard navigation. | InteractiveObject | ||
![]()  | Dispatched when the user releases a key. | InteractiveObject | ||
| Dispatched when a user clicks a hyperlink in an HTML-enabled text field, where the URL begins with "event:". | TextField | |||
![]()  | Dispatched when a user presses and releases the middle button of the user's pointing device over the same InteractiveObject. | InteractiveObject | ||
![]()  | Dispatched when a user presses the middle pointing device button over an InteractiveObject instance. | InteractiveObject | ||
![]()  | Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | ||
![]()  | Dispatched when a user presses the pointing device button over an InteractiveObject instance. | InteractiveObject | ||
![]()  | Dispatched when the user attempts to change focus by using a pointer device. | InteractiveObject | ||
![]()  | Dispatched when a user moves the pointing device while it is over an InteractiveObject. | InteractiveObject | ||
![]()  | Dispatched when the user moves a pointing device away from an InteractiveObject instance. | InteractiveObject | ||
![]()  | Dispatched when the user moves a pointing device over an InteractiveObject instance. | InteractiveObject | ||
![]()  | Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | ||
![]()  | Dispatched when a mouse wheel is spun over an InteractiveObject instance. | InteractiveObject | ||
![]()  | Dispatched by the drag initiator InteractiveObject when the user releases the drag gesture. | InteractiveObject | ||
![]()  | Dispatched by the target InteractiveObject when a dragged object is dropped on it and the drop has been accepted with a call to DragManager.acceptDragDrop(). | InteractiveObject | ||
![]()  | Dispatched by an InteractiveObject when a drag gesture enters its boundary. | InteractiveObject | ||
![]()  | Dispatched by an InteractiveObject when a drag gesture leaves its boundary. | InteractiveObject | ||
![]()  | Dispatched by an InteractiveObject continually while a drag gesture remains within its boundary. | InteractiveObject | ||
![]()  | Dispatched at the beginning of a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call. | InteractiveObject | ||
![]()  | Dispatched during a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call. | InteractiveObject | ||
![]()  | Dispatched when the user activates the platform specific accelerator key combination for a paste operation or selects 'Paste' from the text context menu. | InteractiveObject | ||
![]()  | Dispatched when a display object is about to be removed from the display list. | DisplayObject | ||
![]()  | Dispatched when a display object is about to be removed from the display list, either directly or through the removal of a sub tree in which the display object is contained. | DisplayObject | ||
![]()  | [broadcast event] Dispatched when the display list is about to be updated and rendered. | DisplayObject | ||
![]()  | Dispatched when a user presses and releases the right button of the user's pointing device over the same InteractiveObject. | InteractiveObject | ||
![]()  | Dispatched when a user presses the pointing device button over an InteractiveObject instance. | InteractiveObject | ||
![]()  | Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | ||
![]()  | Dispatched when the user moves a pointing device away from an InteractiveObject instance. | InteractiveObject | ||
![]()  | Dispatched when the user moves a pointing device over an InteractiveObject instance. | InteractiveObject | ||
| Dispatched by a TextField object after the user scrolls. | TextField | |||
![]()  | Dispatched when the user activates the platform specific accelerator key combination for a select all operation or selects 'Select All' from the text context menu. | InteractiveObject | ||
![]()  | Dispatched when the value of the object's tabChildren flag changes. | InteractiveObject | ||
![]()  | Dispatched when the object's tabEnabled flag changes. | InteractiveObject | ||
![]()  | Dispatched when the value of the object's tabIndex property changes. | InteractiveObject | ||
| Flash Player dispatches the textInput event when a user enters one or more characters of text. | TextField | |||
| alwaysShowSelection | property | 
alwaysShowSelection:Boolean| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	When set to true and the text field is not in focus, Flash Player highlights the 
	selection in the text field in gray. When set to false and the text field is not in
	focus, Flash Player does not highlight the selection in the text field.
	
    
 The default value is false.
    public function get alwaysShowSelection():Boolean    public function set alwaysShowSelection(value:Boolean):voidSee also
    package {
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.text.TextFieldType;
    public class TextField_alwaysShowSelection extends Sprite {
        public function TextField_alwaysShowSelection() {
            var label1:TextField = createCustomTextField(0, 20, 200, 20);
            label1.text = "This text is selected.";
            label1.setSelection(0, 9);
            label1.alwaysShowSelection = true;
            var label2:TextField = createCustomTextField(0, 50, 200, 20);
            label2.text = "Drag to select some of this text.";
        }
        private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField {
            var result:TextField = new TextField();
            result.x = x; result.y = y;
            result.width = width; result.height = height;
            addChild(result);
            return result;
        }
    }
}
| antiAliasType | property | 
antiAliasType:String| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 The type of anti-aliasing used for this text field. Use flash.text.AntiAliasType
	 constants for this property. You can control this setting only if the font is
	 embedded (with the embedFonts property set to true). 
	 The default setting is flash.text.AntiAliasType.NORMAL.
	 
	 
To set values for this property, use the following string values:
| String value | Description | 
|---|---|
flash.text.AntiAliasType.NORMAL | Applies the regular text anti-aliasing. This value matches the type of anti-aliasing that Flash Player 7 and earlier versions used. | 
flash.text.AntiAliasType.ADVANCED | Applies advanced anti-aliasing, which makes text more legible. (This feature became available in Flash Player 8.) Advanced anti-aliasing allows for high-quality rendering of font faces at small sizes. It is best used with applications with a lot of small text. Advanced anti-aliasing is not recommended for fonts that are larger than 48 points. | 
    public function get antiAliasType():String    public function set antiAliasType(value:String):voidSee also
| autoSize | property | 
autoSize:String| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 Controls automatic sizing and alignment of text fields.
	 Acceptable values for the TextFieldAutoSize constants: TextFieldAutoSize.NONE (the default),
	 TextFieldAutoSize.LEFT, TextFieldAutoSize.RIGHT, and TextFieldAutoSize.CENTER.
	 
	 
If autoSize is set to TextFieldAutoSize.NONE (the default) no resizing occurs.
If autoSize is set to TextFieldAutoSize.LEFT, the text is
	 treated as left-justified text, meaning that the left margin of the text field remains fixed and any
	 resizing of a single line of the text field is on the right margin. If the text includes a line break
	 (for example, "\n" or "\r"), the bottom is also resized to fit the next
	 line of text. If wordWrap is also set to true, only the bottom
	 of the text field is resized and the right side remains fixed.
If autoSize is set to TextFieldAutoSize.RIGHT, the text is treated as
	 right-justified text, meaning that the right margin of the text field remains fixed and any resizing
	 of a single line of the text field is on the left margin. If the text includes a line break
	 (for example, "\n" or "\r"), the bottom is also resized to fit the next
	 line of text. If wordWrap is also set to true, only the bottom
	 of the text field is resized and the left side remains fixed.
If autoSize is set to TextFieldAutoSize.CENTER, the text is treated as
	 center-justified text, meaning that any resizing of a single line of the text field is equally distributed
	 to both the right and left margins. If the text includes a line break (for example, "\n" or 
	 "\r"), the bottom is also resized to fit the next line of text. If wordWrap is also
	 set to true, only the bottom of the text field is resized and the left and
	 right sides remain fixed.
    public function get autoSize():String    public function set autoSize(value:String):voidArgumentError  — The autoSize specified is not a member of flash.text.TextFieldAutoSize.
	 
	  | 
See also
| background | property | 
background:Boolean| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 Specifies whether the text field has a background fill. If true, the text field has a
	 background fill. If false, the text field has no background fill.
	 Use the backgroundColor property to set the background color of a text field.
	 
     
 The default value is false.
    public function get background():Boolean    public function set background(value:Boolean):voidSee also
| backgroundColor | property | 
backgroundColor:uint| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 The color of the text field background. The default value is 0xFFFFFF (white). 
	 This property can be retrieved or set, even if there currently is no background, but the 
	 color is visible only if the text field has the background property set to 
	 true.
	 
	 
    public function get backgroundColor():uint    public function set backgroundColor(value:uint):voidSee also
| border | property | 
border:Boolean| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 Specifies whether the text field has a border. If true, the text field has a border.
	 If false, the text field has no border. Use the borderColor property 
	 to set the border color.
     
     
 The default value is false.
    public function get border():Boolean    public function set border(value:Boolean):voidSee also
| borderColor | property | 
borderColor:uint| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 The color of the text field border. The default value is 0x000000 (black). 
	 This property can be retrieved or set, even if there currently is no border, but the 
	 color is visible only if the text field has the border property set to 
	 true.
	 
	 
    public function get borderColor():uint    public function set borderColor(value:uint):voidSee also
| bottomScrollV | property | 
bottomScrollV:int  [read-only] | Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 An integer (1-based index) that indicates the bottommost line that is currently visible in
	 the specified text field. Think of the text field as a window onto a block of text.
	 The scrollV property is the 1-based index of the topmost visible line
	 in the window.
	 
	 
All the text between the lines indicated by scrollV and bottomScrollV
	 is currently visible in the text field.
    public function get bottomScrollV():intSee also
| caretIndex | property | 
caretIndex:int  [read-only] | Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
The index of the insertion point (caret) position. If no insertion point is displayed, the value is the position the insertion point would be if you restored focus to the field (typically where the insertion point last was, or 0 if the field has not had focus).
Selection span indexes are zero-based (for example, the first position is 0, the second position is 1, and so on).
    public function get caretIndex():intSee also
printCursorPosition method is called. In that case, the values of the
 caretIndex, selectionBeginIndex, and
 selectionEndIndex properties are output.
 
 Run this example and try clicking in the TextField to select text. Then click in the field without
 selecting text. When you click in the text without making a selection, the
 caretIndex property indicates where the insertion point occurs, and the selectionBeginIndex
 and selectionEndIndex properties equal the caretIndex property value.
package {
    import flash.display.Sprite;
    import flash.events.MouseEvent;
    import flash.text.TextField;
    import flash.text.TextFieldType;
    public class TextField_caretIndex extends Sprite {
        public function TextField_caretIndex() {
            var tf:TextField = createCustomTextField(10, 10, 100, 100);
            tf.wordWrap = true;
            tf.type = TextFieldType.INPUT;
            tf.text = "Click in this text field. Compare the difference between clicking without selecting versus clicking and selecting text.";
            tf.addEventListener(MouseEvent.CLICK, printCursorPosition);
        }
        private function printCursorPosition(event:MouseEvent):void {
            var tf:TextField = TextField(event.target);
            trace("caretIndex:", tf.caretIndex);
            trace("selectionBeginIndex:", tf.selectionBeginIndex);
            trace("selectionEndIndex:", tf.selectionEndIndex);
        }
        private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField {
            var result:TextField = new TextField();
            result.x = x;
            result.y = y;
            result.width = width;
            result.height = height;
            addChild(result);
            return result;
        }
    }
}
| condenseWhite | property | 
condenseWhite:Boolean| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 A Boolean value that specifies whether extra white space (spaces, line breaks, and so on)
	 in a text field with HTML text is removed. The default value is false.
	 The condenseWhite property only affects text set with
	 the htmlText property, not the text property. If you set 
	 text with the text property, condenseWhite is ignored.
	 
	 
If condenseWhite is set to true, use standard HTML commands such as
	 <BR> and <P> to place line breaks in the text field.
Set the condenseWhite property before setting the htmlText property.
    public function get condenseWhite():Boolean    public function set condenseWhite(value:Boolean):voidSee also
condenseWhite 
 setting to false and setting it to true:
package {
    import flash.display.Sprite;
    import flash.text.TextField;
    public class TextField_condenseWhite extends Sprite {
        public function TextField_condenseWhite() {
            var tf1:TextField = createCustomTextField(0, 0, 200, 50);
            tf1.condenseWhite = false;
            tf1.htmlText = "keep    on\n\ttruckin'";
            
            var tf2:TextField = createCustomTextField(0, 120, 200, 50);
            tf2.condenseWhite = true;
            tf2.htmlText = "keep    on\n\ttruckin'";
        }
        private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField {
            var result:TextField = new TextField();
            result.x = x;
            result.y = y;
            result.width = width;
            result.height = height;
            result.border = true;
            addChild(result);
            return result;
        }
    }
}
| defaultTextFormat | property | 
defaultTextFormat:flash.text:TextFormat| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 Specifies the format applied to newly inserted text, such as text entered by a user or text inserted with the 
	 replaceSelectedText() method.
	 
	 
Note: When selecting characters to be replaced with setSelection() and
	 replaceSelectedText(), the defaultTextFormat will be applied only if the 
	 text has been selected up to and including the last character. Here is an example:
	 var my_txt:TextField new TextField();
	 my_txt.text = "Flash Macintosh version";
	 var my_fmt:TextFormat = new TextFormat();
	 my_fmt.color = 0xFF0000;
	 my_txt.defaultTextFormat = my_fmt;
	 my_txt.setSelection(6,15); // partial text selected - defaultTextFormat not applied
	 my_txt.setSelection(6,23); // text selected to end - defaultTextFormat applied
	 my_txt.replaceSelectedText("Windows version");
	 
	 
	 When you access the defaultTextFormat property, the returned TextFormat object has all
	 of its properties defined. No property is null.
Note: You can't set this property if a style sheet is applied to the text field.
    public function get defaultTextFormat():flash.text:TextFormat    public function set defaultTextFormat(value:flash.text:TextFormat):voidError  — This method cannot be used on a text field with a style sheet.
	  
	  | 
See also
| displayAsPassword | property | 
displayAsPassword:Boolean| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 Specifies whether the text field is a password text field. If the value of this property is true,
	 the text field is treated as a password text field and hides the input characters using asterisks instead of the
	 actual characters. If false, the text field is not treated as a password text field. When password mode
	 is enabled, the Cut and Copy commands and their corresponding keyboard shortcuts will
	 not function.  This security mechanism prevents an unscrupulous user from using the shortcuts to discover
	 a password on an unattended computer.
     
     
 The default value is false.
    public function get displayAsPassword():Boolean    public function set displayAsPassword(value:Boolean):void| embedFonts | property | 
embedFonts:Boolean| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 Specifies whether to render by using embedded font outlines. 
	 If false, Flash Player renders the text field by using
	 device fonts.
	 
	 
If you set the embedFonts property to true for a text field, 
	 you must specify a font for that text by using the font property of 
	 a TextFormat object applied to the text field.
	 If the specified font is not embedded in the SWF file, the text is not displayed.
 The default value is false.
    public function get embedFonts():Boolean    public function set embedFonts(value:Boolean):voidSee also
| gridFitType | property | 
gridFitType:String| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 The type of grid fitting used for this text field. This property applies only if the
	 flash.text.AntiAliasType property of the text field is set to flash.text.AntiAliasType.ADVANCED.
	 
	 
The type of grid fitting used determines whether Flash Player forces strong horizontal and vertical lines to fit to a pixel or subpixel grid, or not at all.
For the flash.text.GridFitType property, you can use the following string values:
| String value | Description | 
|---|---|
flash.text.GridFitType.NONE | Specifies no grid fitting. Horizontal and vertical lines in the glyphs are not forced to the pixel grid. This setting is recommended for animation or for large font sizes. | 
flash.text.GridFitType.PIXEL | Specifies that strong horizontal and vertical lines are fit to the
	         pixel grid. This setting works only for left-aligned text fields.
	         To use this setting, the flash.dispaly.AntiAliasType property of the text field
	 	   must be set to flash.text.AntiAliasType.ADVANCED.
	 	   This setting generally provides the best legibility for
	         left-aligned text. | 
flash.text.GridFitType.SUBPIXEL | Specifies that strong horizontal and vertical lines are fit to the subpixel grid on
	         an LCD monitor. To use this setting, the
	         flash.text.AntiAliasType property of the text field must be set to
	         flash.text.AntiAliasType.ADVANCED. The flash.text.GridFitType.SUBPIXEL setting is often good
	 	   for right-aligned or centered
	         dynamic text, and it is sometimes a useful trade-off for animation versus text quality. | 
 The default value is pixel.
    public function get gridFitType():String    public function set gridFitType(value:String):voidSee also
gridFitType property. When you use this example, 
 notice the difference in legibility for the first two lines. Also note the optimal use of
 GridFitType.PIXEL for left-aligned text and GridFitType.SUBPIXEL
 for right-aligned text.
package
{
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.text.TextFormat;
    import flash.text.TextFieldAutoSize;
    import flash.text.AntiAliasType;
    import flash.text.GridFitType;
    public class gridFitTypeExample extends Sprite
    {
        public function gridFitTypeExample()
        {
    var format1:TextFormat = new TextFormat();
    format1.font="Arial";
    format1.size=12;
    var tf1:TextField = createCustomTextField(0,0,format1,"NONE",TextFieldAutoSize.LEFT,GridFitType.NONE);
    
    var tf2:TextField = createCustomTextField(0,30,format1,"PIXEL",TextFieldAutoSize.LEFT,GridFitType.PIXEL);
    var tf3:TextField = createCustomTextField(300,60,format1,"SUBPIXEL",TextFieldAutoSize.RIGHT,GridFitType.SUBPIXEL);
        }
        private function createCustomTextField(x:Number,y:Number,fm:TextFormat,tl:String,tfs:String,gft:String):TextField 
        {
            var result:TextField = new TextField();
            result.x=x;
            result.y=y;
            result.embedFonts=true;
            result.antiAliasType=AntiAliasType.ADVANCED;
            result.text="This text uses a gridFitType of " + tl;
            result.autoSize=tfs;
        result.gridFitType=gft;
            result.setTextFormat(fm);
            addChild(result);
            return result;
        }
    }
}
| htmlText | property | 
htmlText:String| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
Contains the HTML representation of the text field contents.
Flash Player supports the following HTML tags:
| Tag | Description | 
|---|---|
| Anchor tag | 
	 The <a> tag creates a hypertext link and supports the following attributes:
	 
  | 
| Bold tag | 
	 The <b> tag renders text as bold. A bold typeface must be available for the font used.
	  | 
| Break tag | 
	 The <br> tag creates a line break in the text field. Set the text field to 
	 be a multiline text field to use this tag.
	  | 
| Font tag | 
	 The <font> tag specifies a font or list of fonts to display the text.The font tag 
	 supports the following attributes:
	 
  | 
| Image tag | 
	 The <img> tag lets you embed external image files (JPEG, GIF, PNG), SWF files, and 
	 movie clips inside text fields. Text automatically flows around images you embed in text fields. You 
	 must set the text field to be multiline to wrap text around an image. 
	 
	  The  
 Flash displays media embedded in a text field at full size. To specify the dimensions of the media 
	 you are embedding, use the  In general, an image embedded in a text field appears on the line following the 
	  For AIR content in the application security sandbox, AIR ignores   | 
| Italic tag | 
	 The <i> tag displays the tagged text in italics. An italic typeface must be available 
	 for the font used.
	  | 
| List item tag | 
	 The <li> tag places a bullet in front of the text that it encloses. 
	 Note: Because Flash Player and AIR do not recognize ordered and unordered list tags (<ol> 
	 and <ul>, they do not modify how your list is rendered. All lists are unordered and all 
	 list items use bullets.
	  | 
| Paragraph tag | 
	 The <p> tag creates a new paragraph. The text field must be set to be a multiline 
	 text field to use this tag. 
	 
	 The <p> tag supports the following attributes:
	 
  | 
| Span tag | 
	 
	 The <span> tag is available only for use with CSS text styles. It supports the 
	 following attribute:
	 
	 
  | 
| Text format tag | 
	   The  The  
  | 
| Underline tag | 
	 The <u> tag underlines the tagged text.
	  | 
Flash Player and AIR support the following HTML entities:
| Entity | Description | 
|---|---|
| < | < (less than) | 
| > | > (greater than) | 
| & | & (ampersand) | 
| " | " (double quotes) | 
| ' | ' (apostrophe, single quote) | 
Flash Player and AIR also support explicit character codes, such as & (ASCII ampersand) and € (Unicode € symbol).
    public function get htmlText():String    public function set htmlText(value:String):voidSee also
tf1, and assigns an
 HTML-formatted String to its text property. When its htmlText property
 is traced, the output is the HTML-formatted String, with additional tags (such as <P> and
 <FONT>) automatically added by Flash Player. When the value of the text
 property is traced, the unformatted string without HTML tags is displayed.
 
 By way of comparison, the same steps are performed on another TextField object named
 tf2, with the addition that a StyleSheet object is assigned to tf2's
 styleSheet property before its htmlText property is set. In that case,
 when the htmlText property is traced, it only includes the exact HTML text that was
 originally assigned to the htmlText property, showing that no additional tags were
 added by Flash Player.
package {
    import flash.display.Sprite;
    import flash.text.StyleSheet;
    import flash.text.TextField;
    public class TextField_text extends Sprite {
        public function TextField_text() {
            var tf1:TextField = createCustomTextField(10, 10, 400, 22);
            tf1.htmlText = "<b>Lorem ipsum dolor sit amet.</b>";
            // htmlText: <P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="12" COLOR="#000000" LETTERSPACING="0" KERNING="0"><b>Lorem ipsum dolor sit amet.</b></FONT></P>
            trace("htmlText: " + tf1.htmlText);
            // text: Lorem ipsum dolor sit amet.
            trace("text: " + tf1.text);
            
            var tf2:TextField = createCustomTextField(10, 50, 400, 22);
            tf2.styleSheet = new StyleSheet();
            tf2.htmlText = "<b>Lorem ipsum dolor sit amet.</b>";
            // htmlText: <b>Lorem ipsum dolor sit amet.</b>
            trace("htmlText: " + tf2.htmlText);
            // text: Lorem ipsum dolor sit amet.
            trace("text: " + tf2.text);
        }
        private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField {
            var result:TextField = new TextField();
            result.x = x;
            result.y = y;
            result.width = width;
            result.height = height;
            addChild(result);
            return result;
        }
    }
}
| length | property | 
length:int  [read-only] | Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 The number of characters in a text field. A character such as tab (\t) counts as one
	 character.
	 
	 
    public function get length():int| maxChars | property | 
maxChars:int| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 The maximum number of characters that the text field can contain, as entered by a user.
	 A script can insert more text than maxChars allows; the maxChars property
	 indicates only how much text a user can enter. If the value of this property is 0,
	 a user can enter an unlimited amount of text.
     
     
 The default value is 0.
    public function get maxChars():int    public function set maxChars(value:int):void| maxScrollH | property | 
maxScrollH:int  [read-only] | Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 The maximum value of scrollH.
	 
	 
    public function get maxScrollH():intSee also
| maxScrollV | property | 
maxScrollV:int  [read-only] | Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 The maximum value of scrollV.
	 
	 
    public function get maxScrollV():intSee also
| mouseWheelEnabled | property | 
mouseWheelEnabled:Boolean| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 A Boolean value that indicates whether Flash Player automatically scrolls multiline
	 text fields when the user clicks a text field and rolls the mouse wheel.
	 By default, this value is true. This property is useful if you want to prevent
	 mouse wheel scrolling of text fields, or implement your own text field scrolling.
	 
	 
    public function get mouseWheelEnabled():Boolean    public function set mouseWheelEnabled(value:Boolean):void| multiline | property | 
multiline:Boolean| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 Indicates whether field is a multiline text field. If the value is true,
	 the text field is multiline; if the value is false, the text field is a single-line
	 text field. In a field of type TextFieldType.INPUT, the multiline value
	 determines whether the Enter key creates a new line (a value of false,
	 and the Enter key is ignored).
	 If you paste text into a TextField with a multiline value of false,
	 newlines are stripped out of the text.
	 
     
 The default value is false.
    public function get multiline():Boolean    public function set multiline(value:Boolean):voidSee also
| numLines | property | 
numLines:int  [read-only] | Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 Defines the number of text lines in a multiline text field. 
	 If wordWrap property is set to true,
	 the number of lines increases when text wraps.
	 
	 
    public function get numLines():intSee also
| restrict | property | 
restrict:String| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 Indicates the set of characters that a user can enter into the text field. If the value of the
	 restrict property is null, you can enter any character. If the value of
	 the restrict property is an empty string, you cannot enter any character. If the value
	 of the restrict property is a string of characters, you can enter only characters in
	 the string into the text field. The string is scanned from left to right. You can specify a range by
	 using the hyphen (-) character. Only user interaction is restricted; a script can put any text into the 
	 text field. 
	 
	 
If the string begins with a caret (^) character, all characters are initially accepted and succeeding characters in the string are excluded from the set of accepted characters. If the string does not begin with a caret (^) character, no characters are initially accepted and succeeding characters in the string are included in the set of accepted characters.
The following example allows only uppercase characters, spaces, and numbers to be entered into a text field:
my_txt.restrict = "A-Z 0-9";
The following example includes all characters, but excludes lowercase letters:
my_txt.restrict = "^a-z";
You can use a backslash to enter a ^ or - verbatim. The accepted backslash sequences are \-, \^ or \\. The backslash must be an actual character in the string, so when specified in ActionScript, a double backslash must be used. For example, the following code includes only the dash (-) and caret (^):
my_txt.restrict = "\\-\\^";
The ^ can be used anywhere in the string to toggle between including characters and excluding characters. The following code includes only uppercase letters, but excludes the uppercase letter Q:
my_txt.restrict = "A-Z^Q";
You can use the \u escape sequence to construct restrict strings.
	 The following code includes only the characters from ASCII 32 (space) to ASCII 126 (tilde).
     my_txt.restrict = "\u0020-\u007E";
	 
	 
      The default value is null.
    public function get restrict():String    public function set restrict(value:String):void| scrollH | property | 
scrollH:int| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 The current horizontal scrolling position. If the scrollH property is 0, the text
	 is not horizontally scrolled. This property value is an integer that represents the horizontal
	 position in pixels.
	 
	 
	 
The units of horizontal scrolling are pixels, whereas the units of vertical scrolling are lines. Horizontal scrolling is measured in pixels because most fonts you typically use are proportionally spaced; that is, the characters can have different widths. Flash Player performs vertical scrolling by line because users usually want to see a complete line of text rather than a partial line. Even if a line uses multiple fonts, the height of the line adjusts to fit the largest font in use.
Note: The scrollH property is zero-based, not 1-based like 
	 the scrollV vertical scrolling property.
    public function get scrollH():int    public function set scrollH(value:int):voidSee also
| scrollV | property | 
scrollV:int| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 The vertical position of text in a text field. The scrollV property is useful for
	 directing users to a specific paragraph in a long passage, or creating scrolling text fields.
	 
	 
The units of vertical scrolling are lines, whereas the units of horizontal scrolling are pixels. If the first line displayed is the first line in the text field, scrollV is set to 1 (not 0). Horizontal scrolling is measured in pixels because most fonts are proportionally spaced; that is, the characters can have different widths. Flash performs vertical scrolling by line because users usually want to see a complete line of text rather than a partial line. Even if there are multiple fonts on a line, the height of the line adjusts to fit the largest font in use.
    public function get scrollV():int    public function set scrollV(value:int):voidSee also
| selectable | property | 
selectable:Boolean| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 A Boolean value that indicates whether the text field is selectable. The value true
	 indicates that the text is selectable. The selectable property controls whether
	 a text field is selectable, not whether a text field is editable. A dynamic text field can
	 be selectable even if it is not editable. If a dynamic text field is not selectable, the user
	 cannot select its text.
	 
	 
If selectable is set to false, the text in the text field does not
	 respond to selection commands from the mouse or keyboard, and the text cannot be copied with the
	 Copy command. If selectable is set to true, the text in the text field
	 can be selected with the mouse or keyboard, and the text can be copied with the Copy command. 
	 You can select text this way even if the text field is a dynamic text field instead of an input text field. 
 The default value is true.
    public function get selectable():Boolean    public function set selectable(value:Boolean):voidSee also
selectable
 property set to true, and the other text field with the selectable property set to false. 
 When you use this example, try to select the text in these fields with the mouse or the keyboard.
package
{
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    public class selectableExample extends Sprite
    {
        public function selectableExample()
        {
    var tf1:TextField = createCustomTextField(10, 10);
    tf1.text="This text can be selected";
    tf1.selectable=true;
    var tf2:TextField = createCustomTextField(10, 30);
    tf2.text="This text cannot be selected";
    tf2.selectable=false;
        }
        private function createCustomTextField(x:Number, y:Number):TextField 
       {
            var result:TextField = new TextField();
            result.x = x;
            result.y = y;
            result.autoSize=TextFieldAutoSize.LEFT;
            addChild(result);
            return result;
        }
    }
}
| selectionBeginIndex | property | 
selectionBeginIndex:int  [read-only] | Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 The zero-based character index value of the first character in the current selection.
	 For example, the first character is 0, the second character is 1, and so on. If no
	 text is selected, this property is the value of caretIndex.
	 
	 
    public function get selectionBeginIndex():intSee also
printCursorPosition method is called. In that case, the values of the
 caretIndex, selectionBeginIndex, and
 selectionEndIndex properties are output.
 
 Run this example and try clicking in the TextField to select text. Then click in the field without
 selecting text. When you click in the text without making a selection, the
 caretIndex property indicates where the insertion point occurs, and the selectionBeginIndex
 and selectionEndIndex properties equal the caretIndex property value.
package {
    import flash.display.Sprite;
    import flash.events.MouseEvent;
    import flash.text.TextField;
    import flash.text.TextFieldType;
    public class TextField_caretIndex extends Sprite {
        public function TextField_caretIndex() {
            var tf:TextField = createCustomTextField(10, 10, 100, 100);
            tf.wordWrap = true;
            tf.type = TextFieldType.INPUT;
            tf.text = "Click in this text field. Compare the difference between clicking without selecting versus clicking and selecting text.";
            tf.addEventListener(MouseEvent.CLICK, printCursorPosition);
        }
        private function printCursorPosition(event:MouseEvent):void {
            var tf:TextField = TextField(event.target);
            trace("caretIndex:", tf.caretIndex);
            trace("selectionBeginIndex:", tf.selectionBeginIndex);
            trace("selectionEndIndex:", tf.selectionEndIndex);
        }
        private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField {
            var result:TextField = new TextField();
            result.x = x;
            result.y = y;
            result.width = width;
            result.height = height;
            addChild(result);
            return result;
        }
    }
}
| selectionEndIndex | property | 
selectionEndIndex:int  [read-only] | Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 The zero-based character index value of the last character in the current selection.
     For example, the first character is 0, the second character is 1, and so on. If no
     text is selected, this property is the value of caretIndex.
	 
	 
    public function get selectionEndIndex():intSee also
printCursorPosition method is called. In that case, the values of the
 caretIndex, selectionBeginIndex, and
 selectionEndIndex properties are output.
 
 Run this example and try clicking in the TextField to select text. Then click in the field without
 selecting text. When you click in the text without making a selection, the
 caretIndex property indicates where the insertion point occurs, and the selectionBeginIndex
 and selectionEndIndex properties equal the caretIndex property value.
package {
    import flash.display.Sprite;
    import flash.events.MouseEvent;
    import flash.text.TextField;
    import flash.text.TextFieldType;
    public class TextField_caretIndex extends Sprite {
        public function TextField_caretIndex() {
            var tf:TextField = createCustomTextField(10, 10, 100, 100);
            tf.wordWrap = true;
            tf.type = TextFieldType.INPUT;
            tf.text = "Click in this text field. Compare the difference between clicking without selecting versus clicking and selecting text.";
            tf.addEventListener(MouseEvent.CLICK, printCursorPosition);
        }
        private function printCursorPosition(event:MouseEvent):void {
            var tf:TextField = TextField(event.target);
            trace("caretIndex:", tf.caretIndex);
            trace("selectionBeginIndex:", tf.selectionBeginIndex);
            trace("selectionEndIndex:", tf.selectionEndIndex);
        }
        private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField {
            var result:TextField = new TextField();
            result.x = x;
            result.y = y;
            result.width = width;
            result.height = height;
            addChild(result);
            return result;
        }
    }
}
| sharpness | property | 
sharpness:Number| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 The sharpness of the glyph edges in this text field. This property applies
	 only if the flash.text.AntiAliasType property of the text field is set to
	 flash.text.AntiAliasType.ADVANCED. The range for
	 sharpness is a number from -400 to 400. If you attempt to set
	 sharpness to a value outside that range, Flash sets the property to
	 the nearest value in the range (either -400 or 400).
	 
	 
 The default value is 0.
    public function get sharpness():Number    public function set sharpness(value:Number):voidSee also
sharpness
 property for a TextField object. You need to embed the font, and set the 
 antiAliasType property to ADVANCED.
package
{
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    import flash.text.AntiAliasType;
    import flash.text.GridFitType;
    import flash.text.TextFormat;
    public class sharpnessExample extends Sprite
    {
        public function sharpnessExample()
        {
    var format1:TextFormat = new TextFormat();
    format1.font="Arial";
    format1.size=24;
    var lTxt:String = "The quick brown fox";
    var tf1:TextField=createCustomTextField(0,lTxt,format1,-400);
    var tf2:TextField=createCustomTextField(30,lTxt,format1,0);
    var tf3:TextField=createCustomTextField(60,lTxt,format1,400);
        }
        private function createCustomTextField(y:Number,fldTxt:String,format:TextFormat,fldSharpness:Number):TextField 
       {
            var result:TextField = new TextField();
            result.y=y;
            result.text=fldTxt;
            result.embedFonts=true;
            result.autoSize=TextFieldAutoSize.LEFT;
            result.antiAliasType=AntiAliasType.ADVANCED;
            result.gridFitType=GridFitType.PIXEL;
            result.sharpness=fldSharpness;
            result..setTextFormat(format);
            addChild(result);
            return result;
        }
    }
}
| styleSheet | property | 
styleSheet:StyleSheet| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
Attaches a style sheet to the text field. For information on creating style sheets, see the StyleSheet class and Programming ActionScript 3.0.
You can change the style sheet associated with a text field at any time. If you change
	 the style sheet in use, the text field is redrawn with the new style sheet. 
	 You can set the style sheet to null or undefined 
     to remove the style sheet. If the style sheet in use is removed, the text field is redrawn without a style sheet. 
Note: If the style sheet is removed, the contents of both TextField.text and 
     TextField.htmlText change to incorporate the formatting previously applied by the style sheet. To preserve
     the original TextField.htmlText contents without the formatting, save the value in a variable before
     removing the style sheet.
    public function get styleSheet():StyleSheet    public function set styleSheet(value:StyleSheet):voidSee also
stylesheet property before setting the content.
package {
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.text.StyleSheet;
    public class TextStylesheetExample extends Sprite {
        var myLabel:TextField = new TextField();
        var labelText:String = "Hello world.";
        var newStyle:StyleSheet = new StyleSheet();
        public function TextStylesheetExample()
       {
            var styleObj:Object = new Object();
            styleObj.fontWeight = "bold";
            styleObj.color = "#660066";
            newStyle.setStyle(".defStyle", styleObj);
            myLabel.styleSheet=newStyle;
            myLabel.htmlText=labelText;
            addChild(myLabel);
        }
    }
}
| text | property | 
text:String| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 A string that is the current text in the text field. Lines are separated by the carriage
	 return character ('\r', ASCII 13). This property contains unformatted text in the text
	 field, without HTML tags.
	 
	 
To get the text in HTML form, use the htmlText property.
    public function get text():String    public function set text(value:String):voidSee also
tf1, and assigns an
 HTML-formatted String to its text property. When its htmlText property
 is traced, the output is the HTML-formatted String, with additional tags (such as <P> and
 <FONT>) automatically added by Flash Player. When the value of the text
 property is traced, the unformatted string without HTML tags is displayed.
 
 By way of comparison, the same steps are performed on another TextField object named
 tf2, with the addition that a StyleSheet object is assigned to tf2's
 styleSheet property before its htmlText property is set. In that case,
 when the htmlText property is traced, it only includes the exact HTML text that was
 originally assigned to the htmlText property, showing that no additional tags were
 added by Flash Player.
package {
    import flash.display.Sprite;
    import flash.text.StyleSheet;
    import flash.text.TextField;
    public class TextField_text extends Sprite {
        public function TextField_text() {
            var tf1:TextField = createCustomTextField(10, 10, 400, 22);
            tf1.htmlText = "<b>Lorem ipsum dolor sit amet.</b>";
            // htmlText: <P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="12" COLOR="#000000" LETTERSPACING="0" KERNING="0"><b>Lorem ipsum dolor sit amet.</b></FONT></P>
            trace("htmlText: " + tf1.htmlText);
            // text: Lorem ipsum dolor sit amet.
            trace("text: " + tf1.text);
            
            var tf2:TextField = createCustomTextField(10, 50, 400, 22);
            tf2.styleSheet = new StyleSheet();
            tf2.htmlText = "<b>Lorem ipsum dolor sit amet.</b>";
            // htmlText: <b>Lorem ipsum dolor sit amet.</b>
            trace("htmlText: " + tf2.htmlText);
            // text: Lorem ipsum dolor sit amet.
            trace("text: " + tf2.text);
        }
        private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField {
            var result:TextField = new TextField();
            result.x = x;
            result.y = y;
            result.width = width;
            result.height = height;
            addChild(result);
            return result;
        }
    }
}
| textColor | property | 
textColor:uint| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 The color of the text in a text field, in hexadecimal format.
	 The hexadecimal color system uses six digits to represent
	 color values. Each digit has 16 possible values or characters. The characters range from
	 0-9 and then A-F. For example, black is 0x000000; white is
	 0xFFFFFF.
	 
     
 The default value is 0 (0x000000).
    public function get textColor():uint    public function set textColor(value:uint):voidtextColor property to red (0xFF0000).
package {
    import flash.display.Sprite;
    import flash.text.TextField;
    public class TextField_textColor extends Sprite {
        public function TextField_textColor() {
            var tf:TextField = createCustomTextField(10, 10, 100, 300);
            tf.text = "This will be red text";
            tf.textColor = 0xFF0000;            
        }
        private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField {
            var result:TextField = new TextField();
            result.x = x;
            result.y = y;
            result.width = width;
            result.height = height;
            addChild(result);
            return result;
        }
    }
}
| textHeight | property | 
textHeight:Number  [read-only] | Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
The height of the text in pixels.
    public function get textHeight():NumberSee also
trace statements display the values of the textWidth and
 textHeight properties. For comparison, the width and height
 properties are also displayed. (Note that the values you see for textHeight and textWidth might
 vary depending on the font that is used on your machine).
package {
    import flash.display.Sprite;
    import flash.text.TextField;
    public class TextField_textHeight extends Sprite {
        public function TextField_textHeight() {
            var tf:TextField = createCustomTextField(10, 10, 100, 150);
            tf.text = "Sample text";
            
            trace("textWidth: " + tf.textWidth); // textWidth: 55.75
            trace("textHeight: " + tf.textHeight); // textHeight: 13.450000000000001
            trace("width: " + tf.width); // width: 100
            trace("height: " + tf.height); // height: 150
        }
        private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField {
            var result:TextField = new TextField();
            result.x = x;
            result.y = y;
            result.width = width;
            result.height = height;
            result.border = true;
            result.background = true;
            addChild(result);
            return result;
        }
    }
}
| textWidth | property | 
textWidth:Number  [read-only] | Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
The width of the text in pixels.
    public function get textWidth():NumberSee also
trace statements display the values of the textWidth and
 textHeight properties. For comparison, the width and height
 properties are also displayed. (Note that the values you see for textHeight and textWidth might
 vary depending on the font that is used on your machine).
package {
    import flash.display.Sprite;
    import flash.text.TextField;
    public class TextField_textHeight extends Sprite {
        public function TextField_textHeight() {
            var tf:TextField = createCustomTextField(10, 10, 100, 150);
            tf.text = "Sample text";
            
            trace("textWidth: " + tf.textWidth); // textWidth: 55.75
            trace("textHeight: " + tf.textHeight); // textHeight: 13.450000000000001
            trace("width: " + tf.width); // width: 100
            trace("height: " + tf.height); // height: 150
        }
        private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField {
            var result:TextField = new TextField();
            result.x = x;
            result.y = y;
            result.width = width;
            result.height = height;
            result.border = true;
            result.background = true;
            addChild(result);
            return result;
        }
    }
}
| thickness | property | 
thickness:Number| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 The thickness of the glyph edges in this text field. This property applies only
	 when flash.text.AntiAliasType is set to flash.text.AntiAliasType.ADVANCED.
	 
	 
The range for thickness is a number from -200 to 200. If you attempt to
	 set thickness to a value outside that range, the property is set to the
	 nearest value in the range (either -200 or 200).
 The default value is 0.
    public function get thickness():Number    public function set thickness(value:Number):voidSee also
thickness 
 property for a TextField object. You need to embed the font, and set the antiAliasType 
 property to ADVANCED.
package
{
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    import flash.text.AntiAliasType;
    import flash.text.GridFitType;
    import flash.text.TextFormat;
    public class thicknessExample extends Sprite
    {
        public function thicknessExample()
        {
    var format1:TextFormat = new TextFormat();
    format1.font="Arial";
    format1.size=24;
    var lTxt:String = "The quick brown fox";
    var tf1:TextField=createCustomTextField(0,lTxt,format1,-200);
    var tf2:TextField=createCustomTextField(30,lTxt,format1,0);
    var tf3:TextField=createCustomTextField(60,lTxt,format1,200);
        }
        private function createCustomTextField(y:Number,fldTxt:String,format:TextFormat,fldThickness:Number):TextField 
       {
            var result:TextField = new TextField();
            result.y=y;
            result.text=fldTxt;
            result.embedFonts=true;
            result.autoSize=TextFieldAutoSize.LEFT;
            result.antiAliasType=AntiAliasType.ADVANCED;
            result.gridFitType=GridFitType.PIXEL;
            result.thickness=fldThickness;
            result.setTextFormat(format);
            addChild(result);
            return result;
        }
    }
}
| type | property | 
type:String| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 The type of the text field.
	 Either one of the following TextFieldType constants: TextFieldType.DYNAMIC,
	 which specifies a dynamic text field, which a user cannot edit, or TextFieldType.INPUT,
	 which specifies an input text field, which a user can edit.
	 
     
 The default value is dynamic.
    public function get type():String    public function set type(value:String):voidArgumentError  — The type specified is not a member of flash.text.TextFieldType.
	 
	  | 
See also
tfDynamic and
 tfInput. Text is entered into both text fields. However,
 tfDynamic has its type property set to
 TextFieldType.DYNAMIC, and tfInput has its
 type property set to TextFieldType.INPUT, so the user can
 modify the text in tfInput but can only view the text in tfDynamic.
package {
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.text.TextFieldType;
    public class TextField_type extends Sprite {
        public function TextField_type() {
            var tfDynamic:TextField = createCustomTextField(10, 10, 100, 20);
            tfDynamic.type = TextFieldType.DYNAMIC;
            tfDynamic.text = "hello";
            var tfInput:TextField = createCustomTextField(10, 45, 100, 20);
            tfInput.type = TextFieldType.INPUT;
            tfInput.text = "world";
        }
        private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField {
            var result:TextField = new TextField();
            result.x = x;
            result.y = y;
            result.width = width;
            result.height = height;
            result.background = true;
            result.border = true;
            addChild(result);
            return result;
        }
    }
}
| useRichTextClipboard | property | 
useRichTextClipboard:Boolean| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 Specifies whether to copy and paste the text formatting along with the text. When set to true,
     Flash Player copies and pastes formatting (such as alignment, bold, and italics) when you copy and paste between text fields. Both the origin and destination text fields for the copy and paste procedure must have
	 useRichTextClipboard set to true. The default value
	 is false.
	 
	 
    public function get useRichTextClipboard():Boolean    public function set useRichTextClipboard(value:Boolean):voidtf1) and two dynamic 
 text fields (tf2 and tf3). 
 The code assigns each dynamic text field a TextFormat object (Courier Bold font).
 The tf2 text field has useRichTextClipboard property set to 
 false. The tf3 text field has the  
 useRichTextClipboard property set to true.
 When you copy the text from the tf2 text field
 and paste it into the tf1 text field, the pasted text does not include 
 the formatting. When you copy the text from the tf3 text field (which has 
 useRichTextClipboard set to true) and paste it into the 
 tf1 text field, the pasted text includes the formatting.
package
{
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.text.TextFieldType;
    import flash.text.TextFormat;
    public class useRichTextClipboard extends Sprite
    {
        public function useRichTextClipboard()
        {
    var format1:TextFormat = new TextFormat();
    format1.font="Courier";
    format1.bold=true;
    var tf1:TextField = createCustomTextField(10, 10, 200, 20);
    tf1.type=TextFieldType.INPUT;
    tf1.useRichTextClipboard=true;
    var tf2:TextField = createCustomTextField(220, 10, 200, 20);
    tf2.text="1.Text loses format";
    tf2.setTextFormat(format1);
    tf2.useRichTextClipboard=false;
    var tf3:TextField = createCustomTextField(220, 50, 200, 20);
    tf3.text="2.Text includes format";
    tf3.setTextFormat(format1);
    tf3.useRichTextClipboard=true;
        }
        private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField 
       {
            var result:TextField = new TextField();
            result.x = x;
            result.y = y;
            result.width = width;
            result.height = height;
            result.background = true;
            result.border = true;
            addChild(result);
            return result;
        }
    }
}
| wordWrap | property | 
wordWrap:Boolean| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 A Boolean value that indicates whether the text field has word wrap. If the value of
	 wordWrap is true, the text field has word wrap;
	 if the value is false, the text field does not have word wrap. The default
	 value is false.
	 
	 
    public function get wordWrap():Boolean    public function set wordWrap(value:Boolean):voidwordWrap
 property to true and setting it to false. Two TextField instances are
 created whose contents are too large for their widths. The wordWrap property of
 the first (named tfWrap) is set to true; it is set to false
 for the second (tfNoWrap).
package {
    import flash.display.Sprite;
    import flash.text.TextField;
    public class TextField_wordWrap extends Sprite {
        public function TextField_wordWrap() {
            var tfWrap:TextField = createCustomTextField(10, 10, 100, 100);
            tfWrap.wordWrap = true;
            tfWrap.text = "(wordWrap = true):\nThis is very long text that will certainly extend beyond the width of this text field";
            var tfNoWrap:TextField = createCustomTextField(10, 150, 100, 100);
            tfNoWrap.wordWrap = false;
            tfNoWrap.text = "(wordWrap = false):\nThis is very long text that will certainly extend beyond the width of this text field";
        }
        private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField {
            var result:TextField = new TextField();
            result.x = x;
            result.y = y;
            result.width = width;
            result.height = height;
            result.background = true;
            result.border = true;
            addChild(result);
            return result;
        }
    }
}
| TextField | () | Constructor | 
public function TextField()| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	Creates a new TextField instance. After you create the TextField instance, call the
	 addChild() or addChildAt() method of the parent
	 DisplayObjectContainer object to add the TextField instance to the display list.
     
The default size for a text field is 100 x 100 pixels.
| appendText | () | method | 
 public function appendText(newText:String):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 Appends the string specified by the newText parameter to the end of the text 
	 of the text field. This method is more efficient than an addition assignment (+=) on 
     a text property (such as someTextField.text += moreText),
	 particularly for a text field that contains a significant amount of content.
     
	 
Parameters
newText:String — The string to append to the existing text.
	 
      | 
The outputText text field is set to automatically fit the text and to resize as a 
 left-justified text using autoSize property. The outputText.text property writes the first 
 line of the content and the method appendText() appends the rest of the content. (It is not 
 necessary to start with the text property. The appendText() method could also be 
 used to append text from the outset.) Setting the text property a second time will overwrite 
 the original text. Use += operator to append content with the text property.
The if statement checks if the date is Saturday (6) or Sunday (0). If it's not, the 
 toLocaleTimeString() method returns the local time, which is appended to the text field's content.
The text field's length property is used to read the number of characters until right 
 before the function is called, and the property numLines is used to count the number of lines 
 in the text field. Note that the empty lines are counted in the number of lines and the empty spaces and 
 line breaks (\n) are counted in determining the content length.
  package {
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
 
    public class TextField_appendTextExample extends Sprite {
         
        public function TextField_appendTextExample() {
            var outputText:TextField = new TextField();
            var today:Date = new Date();
                
            outputText.x = 10;
            outputText.y = 10;
            outputText.background = true;
            outputText.autoSize = TextFieldAutoSize.LEFT;
 
            outputText.text = "WHAT TIME IS IT?" + "\n\n";
 
            if((today.day == 0) || (today.day == 6)) {
                outputText.appendText("It's the weekend.");
                outputText.appendText("\n\n");
           
            } else {
                outputText.appendText("The time is: ");
                outputText.appendText(today.toLocaleTimeString() + ".\n\n");  
            }
            outputText.appendText("Number of characters including line breaks and spaces so far: ");
            outputText.appendText(outputText.length.toString() + "\n");
            outputText.appendText("Number of lines in the outputText: ");
            outputText.appendText(outputText.numLines.toString());   
            this.addChild(outputText);
        }
    }
}
| getCharBoundaries | () | method | 
 public function getCharBoundaries(charIndex:int):Rectangle| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
Returns a rectangle that is the bounding box of the character.
Parameters
charIndex:int — The zero-based index value for the character (for example, the first
	 position is 0, the second position is 1, and so on).
	 
	  | 
Rectangle — A rectangle with x and y minimum and maximum values
	 defining the bounding box of the character.
	 
      | 
See also
getCharBoundaries() method is used to mark
 (put a spotlight on) a character that is selected by the user.
 
 The class defines the spotlight Shape object that will be used to draw a rectangle around 
 each character that is selected. When the user clicks on the myTextField text field, the 
 clickHandler() method is invoked.
In the clickHandler() method, the getCharIndexAtPoint() method gets the clicked character's 
 index based on the localX and localY coordinates of the mouse click, which is relative 
 to the containing Sprite. The getCharIndexAtPoint() method returns -1 if 
 the point (mouse click) was not over any character. Since the text field could be larger than the text, the returned 
 integer (index) is checked to make sure the user has clicked on a character. The index integer 
 is also used by getCharBoundaries() to get a Rectangle object that holds the boundary 
 of the character. The clear() method clears any previously displayed spotlight Shape object. A 
 new rectangle the size of the character's width and height boundaries is produced at the location of the character 
 (offset from the (10, 10) coordinates) using the returned frame rectangle's x and y coordinates. 
 To put the spotlight on the character, the spotlight Shape object is filled with color yellow and the 
 opacity is set to 35 percent, so the character can be seen. Note that spaces are also considered a character.
package {
    import flash.display.Sprite;
    import flash.events.MouseEvent;
    import flash.text.TextField;
    import flash.geom.Rectangle;
    import flash.events.MouseEvent;
    import flash.text.TextFieldAutoSize;
    import flash.display.Shape;
    public class TextField_getCharBoundariesExample extends Sprite
    {
        private var myTextField:TextField = new TextField();    
        private var spotlight:Shape = new Shape();
        
        public function TextField_getCharBoundariesExample() {
            
            myTextField.x = 10;
            myTextField.y = 10; 
            myTextField.border = true;
            myTextField.selectable = false;
            myTextField.autoSize = TextFieldAutoSize.LEFT;
            
            myTextField.text = "Selected a character from this text by clicking on it."
            myTextField.addEventListener(MouseEvent.CLICK, clickHandler);
            
            this.addChild(myTextField);    
            this.addChild(spotlight);
         }
        private function clickHandler (e:MouseEvent):void {
            var index:int = myTextField.getCharIndexAtPoint(e.localX, e.localY);
 
            if (index != -1) {
                 var frame:Rectangle = myTextField.getCharBoundaries(index);
                spotlight.graphics.clear();    
                spotlight.graphics.beginFill(0xFFFF00, .35);
                spotlight.graphics.drawRect((frame.x + 10), (frame.y + 10), frame.width, frame.height);            
                spotlight.graphics.endFill();
            }
        } 
    }
}
| getCharIndexAtPoint | () | method | 
 public function getCharIndexAtPoint(x:Number, y:Number):int| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 Returns the zero-based index value of the character at the point specified by the x
	 and y parameters.
	 
	 
Parameters
x:Number — The x coordinate of the character.
	 
	  | |
y:Number — The y coordinate of the character.
	 
	  | 
int — The zero-based index value of the character (for example, the first position is 0,
	   the second position is 1, and so on).  Returns -1 if the point is not over any character.
	 
	  | 
The first text field holds the text the user is going to select. In order to make sure the text 
 is clicked but not selected, selectable property is set to false. When the user clicks
 on the firstTextField text field, the clickHandler() method is invoked.
In the clickHandler() method, the getCharIndexAtPoint() method returns the character's 
 index based on the localX and localY coordinates of the mouse click. Since the text field 
 could be larger than the text, the return integer (index) is checked to make sure the user has clicked 
 on a character. (The getCharIndexAtPoint() method returns -1, if the point (mouse click) 
 was not over a character.) The mouse coordinates is used to set the coordinates of the new text field where the 
 echoed character will appear. The color of the character in the second text field is set to red. Finally 
 the text of the second field is set to the selected character, which is retrieved using the charAt() method. 
 Note that using the text property instead of the appendText() method will overwrite the character 
 in the second text field, instead of appending it.
package {
    import flash.display.Sprite;
    import flash.events.MouseEvent;
    import flash.text.TextField;
    import flash.geom.Rectangle;
    import flash.events.MouseEvent;
    import flash.text.TextFieldAutoSize;
    
    public class TextField_getCharIndexAtPointExample extends Sprite {
        private var firstTextField:TextField = new TextField();    
        private var secondTextField:TextField = new TextField();
        
        public function TextField_getCharIndexAtPointExample() {
            firstTextField.x = 100;
            firstTextField.y = 100; 
            firstTextField.width = 260;
            firstTextField.height = 20;
            firstTextField.border = true;
            firstTextField.background = true;
            firstTextField.selectable = false;
            
            firstTextField.text = "Selected a character from this text by clicking on it."
            firstTextField.addEventListener(MouseEvent.CLICK, clickHandler);
            this.addChild(firstTextField);    
            this.addChild(secondTextField);
         }
        private function clickHandler (e:MouseEvent):void {
            var index:int = firstTextField.getCharIndexAtPoint(e.localX, e.localY);
            if (index != -1) {
                secondTextField.x = mouseX;
                secondTextField.y =  70;
                secondTextField.border = true;
                secondTextField.selectable = false;
                secondTextField.background = true;
                secondTextField.textColor = 0xFF0000;
                secondTextField.autoSize = TextFieldAutoSize.LEFT;
                secondTextField.text = firstTextField.text.charAt(index);    
            }
        } 
    }
}
| getFirstCharInParagraph | () | method | 
 public function getFirstCharInParagraph(charIndex:int):int| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
Given a character index, returns the index of the first character in the same paragraph.
Parameters
charIndex:int — The zero-based index value of the character (for example, the first character is 0,
	 the second character is 1, and so on).
	 
	  | 
int — The zero-based index value of the first character in the same paragraph.
	 
	  | 
RangeError  — The character index specified is out of range.
 	 
	  | 
In the constructor, the myTextField text field is set to text wrap. The getTextFormat 
 method returns the original format of the first character of the content of the text field, which is placed
 in the originalFormat TextFormat object. A new TextFormat object (newFormat) is 
 also defined and its align property is assigned to right-justified. When the user clicks
 on the text field, the clickHandler() method is invoked.
In the clickHandler() method, the getCharIndexAtPoint() method returns the character's 
 index based on the localX and localY coordinates of the mouse click. The first if
 statement checks to see if the use has clicked on a character. Using the clickIndex integer returned by the 
 getCharIndexAtPoint() method, the getFirstCharInParagraph() method returns the index of the 
 first character in the paragraph the user has clicked. The index of the last character in the paragraph is
 determined by adding the length of the paragraph (using getParagraphLength() method) to the index of the first 
 character in the paragraph, minus the last character (\n). The second if statement
 checks the format of the first character in the paragraph. If its alignment value is the same as the 
 original format (left-justified), the new format is applied to all the characters in the paragraph. 
 Otherwise, the format of the paragraph is set back to the original format. Alignment, along with formatting 
 like indent, bullet, tab stop, left and right margin are formats that are meant for paragraphs. 
 Note that once word wrap or line break is used, the formatting will only apply to the first line of the 
 paragraph if endIndex argument is not defined for the setTextFormat() method.
package {
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.events.MouseEvent;
    import flash.text.TextFormat;
    import flash.text.TextFormatAlign;
    public class TextField_getFirstCharInParagraphExample extends Sprite
    {
        private var myTextField:TextField = new TextField();
        private var originalFormat:TextFormat = new TextFormat();
        private var newFormat:TextFormat = new TextFormat(); 
        
        public function TextField_getFirstCharInParagraphExample() {
            myTextField.x = 10;
            myTextField.y = 10; 
            myTextField.border = true;
            myTextField.wordWrap = true;
            myTextField.width = 300;
            myTextField.height = 300; 
            myTextField.background = true;
             
            myTextField.appendText("The TextField class is used to create display objects for "
                        + "text display and input. All dynamic and input text fields in a SWF file " 
                        + "are instances of the TextField class. You can use the TextField class "
                        + "to perform low-level text rendering. However, in Flex, you typically use "
                        + "the Label, Text, TextArea, and TextInput controls to process text. "  
                        + "You can give a text field an instance name in the Property inspector "
                        + "and use the methods and properties of the TextField class to manipulate it with ActionScript. "
                        + "TextField instance names are displayed in the Movie Explorer and in the Insert "
                        + "Target Path dialog box in the Actions panel.\n\n"  
                        + "To create a text field dynamically, use the TextField constructor.\n\n"
                        + "The methods of the TextField class let you set, select, and manipulate "  
                        + "text in a dynamic or input text field that you create during authoring or at runtime.\n\n");
            originalFormat = myTextField.getTextFormat(0);
            newFormat.align = TextFormatAlign.RIGHT;
            myTextField.addEventListener(MouseEvent.CLICK, clickHandler);
  
            this.addChild(myTextField);
        }
        private function clickHandler(e:MouseEvent):void {
            var clickIndex:int = myTextField.getCharIndexAtPoint(e.localX, e.localY);
                  
            if(clickIndex != -1) {
                var paragraphFirstIndex:int = myTextField.getFirstCharInParagraph(clickIndex);
                var paragraphEndIndex:int = paragraphFirstIndex + ((myTextField.getParagraphLength(clickIndex) - 1));
            
                if (myTextField.getTextFormat(paragraphFirstIndex).align == originalFormat.align) {
                     myTextField.setTextFormat(newFormat, paragraphFirstIndex, paragraphEndIndex);
                }else {
                     myTextField.setTextFormat(originalFormat, paragraphFirstIndex, paragraphEndIndex);
                }
            } 
        }
    }
}
 
| getImageReference | () | method | 
 public function getImageReference(id:String):DisplayObject| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 Returns a DisplayObject reference for the given id, for an image or SWF file
	 that has been added to an HTML-formatted text field by using an <img> tag.
	 The <img> tag is in the following format:
	 
	 
	<img src = 'filename.jpg' id = 'instanceName' >
	 
	 Parameters
id:String — The id to match (in the id attribute of the 
	 <img> tag). 
	 
	  | 
DisplayObject — The display object corresponding to the image or SWF file with the matching id 
	 attribute in the <img> tag of the text field. For media loaded from an external source, 
	 this object is a Loader object, and, once loaded, the media object is a child of that Loader object. For media 
	 embedded in the SWF file, it is the loaded object. If no <img> tag with 
	 the matching id exists, the method returns null.
	 
	  | 
See also
The image (image.jpg) is included via the HTML. (Here it is assumed that an image file is in the same 
 directory as the SWF file.) An id attribute needs to be defined for the img tag in order 
 to access the image using getImageReference() method. The htmlText property is used to include 
 HTML-formatted string content. When the user clicks on the myTextField text field, the clickHandler() 
 method is invoked.
In the clickHandler() method, the getImageReference() method returns a reference to 
 the image as a DisplayObject. This reference can be used to manipulate the image, like any DisplayObject
 object. Here, the alpha (transparency) and rotation properties are set. The transform 
 property can also be used to access the display object's matrix, color transform, and pixel bounds. Note also that 
 flash.display.DisplayObject needs to be imported.
package {
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.events.Event;
    import flash.events.MouseEvent;
    import flash.display.DisplayObject;
    
    import flash.text.TextFieldAutoSize;
    
    public class TextField_getImageReferenceExample extends Sprite
    {
        private var myTextField:TextField = new TextField();
        
        public function TextField_getImageReferenceExample()
        {
            var myText1:String = "<p>Here is an image we want to mainpulate: <img src='image.jpg' id='testimage'></p>";
            myTextField.x = 10;
            myTextField.y = 10;
            myTextField.width = 250;
            myTextField.height = 250;
            myTextField.background = true;
            myTextField.border = true;
            myTextField.border = true;
            myTextField.multiline = true;
            myTextField.htmlText = myText1;
            
            myTextField.addEventListener(MouseEvent.CLICK, clickHandler);
            
            this.addChild(myTextField);
        }
 
        private function clickHandler(e:MouseEvent):void {
            var imageRef:DisplayObject = myTextField.getImageReference("testimage");
 
            imageRef.rotation += 90;
            imageRef.x = 125;
            imageRef.y = 125;
            imageRef.alpha = 0.25;      
        }
    }
}
| getLineIndexAtPoint | () | method | 
 public function getLineIndexAtPoint(x:Number, y:Number):int| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 Returns the zero-based index value of the line at the point specified by the x
	 and y parameters.
	 
	 
Parameters
x:Number — The x coordinate of the line.
	 
	  | |
y:Number — The y coordinate of the line.
	 
	  | 
int — The zero-based index value of the line (for example, the first line is 0, the
	         second line is 1, and so on).  Returns -1 if the point is not over any line.
 	 
	  | 
In the constructor, the poem text field is set not to wrap (since it's a poem). 
 The autoSize property also is used to set the text to automatically fit and to have 
 it resize as a left-justified text. The poemCopy text field is placed under the 
 poem text field. When a user clicks on some line of the poem, the clickHandler() 
 method is invoked.
In clickHandler() method, the getLineIndexAtPoint() method returns
 the line index of where the user has clicked based on the localX and localY 
 coordinates of the mouse click. (Since the original poem fits the size of the text field here,
 it is not necessary to check for out of range error (RangeError) thrown by 
 getCharIndexAtPoint() method.) The line index is then used to get the content of 
 the line as a string with the getLineText() method, which is then appended to the 
 poemCopy text field content. The copying can go on continuously but after a point, 
 the text will be outside of the range of the viewable poemCopy text field.
package {
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.events.MouseEvent;
    import flash.text.TextFormat;
    import flash.text.TextFieldAutoSize;
    public class TextField_getLineIndexAtPointExample extends Sprite {
        private var poem:TextField = new TextField();
        private var poemCopy:TextField = new TextField();
        
        public function TextField_getLineIndexAtPointExample() {
            poem.border = true;
            poem.autoSize = TextFieldAutoSize.LEFT;
            poem.x = 10;
            poem.wordWrap = false;
            poemCopy.height = 250;
            poemCopy.width = 270;
            poemCopy.y = 230;
            poemCopy.x = 10;
            poemCopy.background = true;
            poemCopy.border = true;
            poemCopy.wordWrap = false;
            
            poem.appendText("Let me not to the marriage of true minds\n"
                              + "Admit impediments. love is not love\n"
                              + "Which alters when it alteration finds\n"
                              + "Or bends with the remover to remove:\n"
                              + "O no! it is an ever-fixed mark\n" 
                              + "That looks on tempests and is never shaken;\n"
                              + "It is the star to every wandering bark,\n"
                              + "Whose worth's unknown, although his height be taken.\n"
                              + "Love's not Time's fool, though rosy lips and cheeks\n"
                              + "Within his bending sickle's compass come:\n"
                              + "Love alters not with his brief hours and weeks,\n"
                              + "But bears it out even to the edge of doom.\n"
                              + "If this be error and upon me proved,\n"
                              + "I never writ, nor no man ever loved.");
           poem.addEventListener(MouseEvent.CLICK, clickHandler); 
           this.addChild(poem); 
           this.addChild(poemCopy);
        }
    
        private function clickHandler(e:MouseEvent):void {
                var index:int = poem.getLineIndexAtPoint(e.localX, e.localY);
                var s:String;
                s = poem.getLineText(index);
                poemCopy.appendText(s + "\n");
        }
    }
}
| getLineIndexOfChar | () | method | 
 public function getLineIndexOfChar(charIndex:int):int| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 Returns the zero-based index value of the line containing the character specified 
	 by the charIndex parameter.
	 
	 
Parameters
charIndex:int — The zero-based index value of the character (for example, the first character is 0,
	 the second character is 1, and so on).
	 
	  | 
int — The zero-based index value of the line.
	 
	  | 
RangeError  — The character index specified is out of range.
 	 
	  | 
getLineIndexOfChar() method returns
 the line numbers for the 100th and 500th characters in the text field.
 
 The myTextField text field is defined to wrap and resize as a left-justified text. 
 The getLineIndexOfChar() method returns the line index for the specified character 
 indexes (100 and 500). This information is then appended after the paragraph. Note that since 
 line index begins with 0, the line index (index) is increased by 1 to get the line number. 
 Also if the display is resized the line number may change but the information here will stay the same 
 since the method is only invoked once.
package {
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    public class TextField_getLineIndexOfCharExample extends Sprite 
    {
        public function TextField_getLineIndexOfCharExample()
        {
            var myTextField:TextField = new TextField();
            
            myTextField.x = 10;
            myTextField.y = 10;
            myTextField.width = 200;
            myTextField.background = true;  
            myTextField.border = true;
            myTextField.wordWrap = true;
            myTextField.autoSize = TextFieldAutoSize.LEFT;
            myTextField.appendText("The TextField class is used to create display objects for "
                + "text display and input. All dynamic and input text fields in a SWF file" 
                + "are instances of the TextField class. You can use the TextField class "
                + "to perform low-level text rendering. However, in Flex, you typically use "
                + "the Label, Text, TextArea, and TextInput controls to process text. "  
                + "You can give a text field an instance name in the Property inspector "
                + "and use the methods and properties of the TextField class to manipulate it with ActionScript. "
                + "TextField instance names are displayed in the Movie Explorer and in the Insert "
                + "Target Path dialog box in the Actions panel.\n\n");
            var index:int = myTextField.getLineIndexOfChar(100);
            myTextField.appendText("100th character is in line: " +  (index + 1) + "\n");
            index = myTextField.getLineIndexOfChar(500);
            myTextField.appendText("500th character is in line: " + (index + 1));
            this.addChild(myTextField);
        }
    }
}
| getLineLength | () | method | 
 public function getLineLength(lineIndex:int):int| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
Returns the number of characters in a specific text line.
Parameters
lineIndex:int — The line number for which you want the length.
	  | 
int — The number of characters in the line.
	 
	  | 
RangeError  — The line number specified is out of range.
	 
 	  | 
As an illustration, myTextField text field, which displays the text that will be counted, is set to 
 INPUT, meaning users can actually change the lines or add lines between the lines or at the end. 
 (There is an empty line created by using line break (\n) at the end of the last line.) The countLines
 text field, where the result of counting the line length is displayed, is set below myTextField 
 text field and its text is not selectable. When the user clicks on a line in the myTextField text field, 
 the clickHandler() method is invoked.
In the clickHandler() method, the getLineIndexAtPoint() method returns the line index of 
 where the user clicked, by using the localX and localY coordinates of the mouse click. 
 The if statement checks to see if the use has clicked on a character. If so, the 
 getLineLength() method, using the index of line, returns the number of characters in the line.
 Note that the empty lines between the lines include the second line break (\n) and have 
 a count of 1 character, while the line after the last line has a 0 count. Spaces also count as one character. 
 The users can write a new line or changes a line and get the character count of the line by clicking on it. 
 If text wrap is used and the screen is resized, the line index could change.
 package {
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.text.TextFieldType;
    import flash.events.Event;
    import flash.events.MouseEvent;
    public class TextField_getLineLengthExample extends Sprite {
        private var myTextField:TextField = new TextField();
        private var countLines:TextField = new TextField();  
        public function TextField_getLineLengthExample() {
            myTextField.x = 10;
            myTextField.y = 10;
            myTextField.width = 350;
            myTextField.height = 150;
            myTextField.background = true;
            myTextField.border = true;
            myTextField.type = TextFieldType.INPUT;
            
            myTextField.appendText("Click on the lines to count its number of characters:\n\n");
            myTextField.appendText("This is a short line.\n");
            myTextField.appendText("This is a longer line than the last line.\n\n");
            myTextField.appendText("This one is even longer than the one before. It has two sentences.\n");
            this.addChild(myTextField);
            countLines.border = true;
            countLines.x = 10;
            countLines.y = 180;
            countLines.height = 30;
            countLines.width = 200;
            countLines.background = true;
            countLines.selectable = false;
           this.addChild(countLines);    
            myTextField.addEventListener(MouseEvent.CLICK, clickHandler);
        }
        private function clickHandler(e:MouseEvent):void {
            var index:int = myTextField.getLineIndexAtPoint(e.localX, e.localY);
        
            if (index != -1) {
            var lenght:int = myTextField.getLineLength(index);
            countLines.text = "Number of characters in the line is: " + lenght.toString();
            }
        }
    }
}
| getLineMetrics | () | method | 
 public function getLineMetrics(lineIndex:int):flash.text:TextLineMetrics| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
Returns metrics information about a given text line.
Parameters
lineIndex:int — The line number for which you want metrics information.
	  | 
flash.text:TextLineMetrics — A TextLineMetrics object.
	  | 
RangeError  — The line number specified is out of range.
 	 
	  | 
See also
The text appended is two lines from the Song of Myself by Walt Whitman. A new TextFormat object 
 (newFormat) is used to set the format of the second line. The first line holds the
 default format. The getLineMetrics() method returns a TextLineMetrics 
 object for a specific line. (Line index begins with 0.) Using metrics1 and metrics2 
 TextLineMetrics objects for the line one and two, respectively, the ascent, descent, height, and weight 
 value of the line are retrieved and displayed. The result numbers are converted to 
 string but not rounded. Note that this value is for the line and not a specific character. It 
 reflects the range of characters for a line. For example, if a line has different characters with 
 different height formats, the character with the highest height will determine the value. This also 
 means that if one of the character's format is changes, some of the metrics values could also change.
package {
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.text.TextLineMetrics;
    import flash.text.TextFieldAutoSize;
    import flash.text.AntiAliasType;
    import flash.text.TextFormat;
 
    public class TextField_getLineMetricsExample extends Sprite {
        public function TextField_getLineMetricsExample() {
            var myTextField:TextField = new TextField();
            var newFormat:TextFormat = new TextFormat(); 
            myTextField.x = 10;
            myTextField.y = 10;
            myTextField.background = true;
            myTextField.wordWrap = false;
            myTextField.autoSize = TextFieldAutoSize.LEFT;
            
            myTextField.appendText("A child said What is the grass? fetching it to me with full hands;\n");
            myTextField.appendText("How could I answer the child? I do not know what it is any more than he.\n\n");
            newFormat.size = 14;
            newFormat.font = "Arial";
            newFormat.italic = true;
            myTextField.setTextFormat(newFormat, 67, 139);
               
            var metrics1:TextLineMetrics = myTextField.getLineMetrics(0);
             
            myTextField.appendText("Metrics ascent for the line 1 is: " + metrics1.ascent.toString() + "\n");
            myTextField.appendText("Metrics descent is: " + metrics1.descent.toString() + "\n");
            myTextField.appendText("Metrics height is: " + metrics1.height.toString() + "\n"); 
            myTextField.appendText("Metrics width is: " + metrics1.width.toString() + "\n\n");
            var metrics2:TextLineMetrics = myTextField.getLineMetrics(1);
             
            myTextField.appendText("Metrics ascent for the line 2 is: " + metrics2.ascent.toString() + "\n");
            myTextField.appendText("Metrics descent is: " + metrics2.descent.toString() + "\n");
            myTextField.appendText("Metrics height is: " + metrics2.height.toString() + "\n"); 
            myTextField.appendText("Metrics width is: " + metrics2.width.toString() + "\n");
            addChild(myTextField);
        }
    }
}
| getLineOffset | () | method | 
 public function getLineOffset(lineIndex:int):int| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 Returns the character index of the first character in the line that 
	 the lineIndex parameter specifies.
	 
	 
Parameters
lineIndex:int — The zero-based index value of the line (for example, the first line is 0,
	 the second line is 1, and so on).
	 
	  | 
int — The zero-based index value of the first character in the line.
	 
	  | 
RangeError  — The line number specified is out of range.
 	 
	  | 
The myTextField text field is set to word wrap. The countField 
 text field will display the first character of line 4. When the user clicks on the myTextField 
 text field, the clickHandler() method is invoked.
In the clickHandler() method, the getLineOffset() method returns 
 the index of the first character in the line index 3, which is the fourth line of the text. 
 (First line has a 0 index.) The charAt() method is used to get the character 
 using the index of the first character of the fourth line. The countField text field 
 content is updated with this information using the text property of the 
 countField text field. Using the countField.text property means that 
 each time after the click the content of the countField text field will be overwritten. 
 If the user resizes the display, the content will wrap and the first character of the line 4 could 
 change. By clicking again on the myTextField field, the content of countField 
 text field is updated with the new first character for the fourth line.
package {
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.events.MouseEvent;
    public class TextField_getLineOffsetExample extends Sprite {
        private var myTextField:TextField = new TextField();
        private var countField:TextField = new TextField();
        
        public function TextField_getLineOffsetExample() {
            myTextField.x = 10;
            myTextField.y = 10;
            myTextField.width = 150;
            myTextField.height = 300;
            myTextField.background = true;
            myTextField.border = true;
            myTextField.wordWrap = true;
            countField.height = 20;
            countField.width = 200;
            countField.x = 10;
            countField.y = 320;
            countField.selectable = false;
            
            myTextField.appendText("The TextField class is used to create display objects for "
                        + "text display and input. All dynamic and input text fields in a SWF file " 
                        + "are instances of the TextField class. You can use the TextField class "
                        + "to perform low-level text rendering. However, in Flex, you typically use "
                        + "the Label, Text, TextArea, and TextInput controls to process text. "  
                        + "You can give a text field an instance name in the Property inspector "
                        + "and use the methods and properties of the TextField class to manipulate it with ActionScript.");
            myTextField.addEventListener(MouseEvent.CLICK, clickHandler);
        
            this.addChild(myTextField);
            this.addChild(countField);
        }
    
            private function clickHandler(e:MouseEvent):void {
                var c:String;
                var index:int;
                
                index = myTextField.getLineOffset(3);
                c = myTextField.text.charAt(index);
                countField.text = "The first character of line 4 is: " + c;
            }
    }
}
| getLineText | () | method | 
 public function getLineText(lineIndex:int):String| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 Returns the text of the line specified by the lineIndex parameter.
	 
	 
Parameters
lineIndex:int — The zero-based index value of the line (for example, the first line is 0,
	 the second line is 1, and so on).
	 
	  | 
String — The text string contained in the specified line.
	 
	  | 
RangeError  — The line number specified is out of range.
	 
	  | 
The poem text field is set to fit automatically the text and to resize as a left-justified text.
 The wordWrap property is set to false, so the lines of the poem would not wrap, though 
 normally when using the autoSize property, this should not be a problem. The for loop iterates through the lines 
 of the sonnet using the property numLines of the text field. The getLineText() method 
 returns the content of the line as a string. (Note that the numLines property returns the number 
 of lines starting with line 1, while for the getLineText() method the line number begins with 0.) 
 Using the regular expression pattern (/love/i), the if statement looks for any substring 
 of the word in upper or lowercase. If the pattern is found, the search method returns the index of 
 the first matching substring, otherwise it returns -1 (if there is no match). The line number where 
 "love" was found ((i + 1)) is then placed in the string lineResult. The string method converts 
 the number argument ((i + 1)) to a string as long as there is another argument that is a string (" "). 
 The line result of the search will include lines with the words "loved" or "Love's." If the string "Love was found in lines:" 
 was appended before the for loop, the word "Love" in this line would also have been included.
package {
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    import flash.utils.Timer;
    import flash.events.TimerEvent;
 
    public class TextField_getLineTextExample extends Sprite {
           
        public function TextField_getLineTextExample() {
           var poem:TextField = new TextField();
           var lineResult:String = ""; 
           var pattern:RegExp = /love/i;
            poem.x = 10;
            poem.y = 10;
            poem.background = true;
            poem.wordWrap = false;
            poem.autoSize = TextFieldAutoSize.LEFT;
            
            poem.text = "Let me not to the marriage of true minds\n"
                              + "Admit impediments. love is not love\n"
                              + "Which alters when it alteration finds\n"
                              + "Or bends with the remover to remove:\n"
                              + "O no! it is an ever-fixed mark\n" 
                              + "That looks on tempests and is never shaken;\n"
                              + "It is the star to every wandering bark,\n"
                              + "Whose worth's unknown, although his height be taken.\n"
                              + "Love's not Time's fool, though rosy lips and cheeks\n"
                              + "Within his bending sickle's compass come:\n"
                              + "Love alters not with his brief hours and weeks,\n"
                              + "But bears it out even to the edge of doom.\n"
                              + "If this be error and upon me proved,\n"
                              + "I never writ, nor no man ever loved.\n\n";
            for (var i:int = 0; i < poem.numLines; i++) {
                var s:String = poem.getLineText(i);
                        
                if(s.search(pattern) != -1) {
                    lineResult += (i + 1) + " ";
                }
            }
            poem.appendText("Love was found in lines: " + lineResult);
             
            this.addChild(poem);                      
        }
    }
}
| getParagraphLength | () | method | 
 public function getParagraphLength(charIndex:int):int| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 Given a character index, returns the length of the paragraph containing the given character.
	 The length is relative to the first character in the paragraph (as returned by
	 getFirstCharInParagraph()), not to the character index passed in.
	 
	 
Parameters
charIndex:int — The zero-based index value of the character (for example, the first character is 0,
	 the second character is 1, and so on).
	 
	  | 
int — Returns the number of characters in the paragraph.
	 
	  | 
RangeError  — The character index specified is out of range.
      | 
See also
The myTextField text field displays the paragraphs that the user will select. 
 When the user click on the text field, the MouseEvent.CLICK event is dispatched, and 
 the clickHandler() method is called. The paragraph length and number of "s" characters 
 will appear in countField text field, which is placed below myTextField text field.
In the clickHandler() method, the getCharIndexAtPoint() method returns the character's 
 index based on the localX and localY coordinates of the mouse click. The first if 
 statement checks to see if the use has clicked on a character. The getFirstCharInParagraph() method, 
 uses this index to return the index of the first character in the same paragraph. The paragraph length returned by 
 getParagraphLength() method is used with the index of the first character in the paragraph to determine the 
 index for the end of the paragraph. A for loop iterates through the paragraph looking for the number of "s" 
 characters.
package {
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.events.MouseEvent;
    public class TextField_getParagraphLengthExample extends Sprite {
        private var myTextField:TextField = new TextField();
        private var countField:TextField = new TextField();
        public function TextField_getParagraphLengthExample() {
            myTextField.x = 10;
            myTextField.y = 10;
            myTextField.background = true;
            myTextField.border = true;
            myTextField.wordWrap = true;
            myTextField.width = 300;
            myTextField.height = 280;
            
            myTextField.appendText("The TextField class is used to create display objects for "
                        + "text display and input. All dynamic and input text fields in a SWF file" 
                        + "are instances of the TextField class. You can use the TextField class "
                        + "to perform low-level text rendering. However, in Flex, you typically use "
                        + "the Label, Text, TextArea, and TextInput controls to process text. "  
                        + "You can give a text field an instance name in the Property inspector "
                        + "and use the methods and properties of the TextField class to manipulate it with ActionScript. "
                        + "TextField instance names are displayed in the Movie Explorer and in the Insert "
                        + "Target Path dialog box in the Actions panel.\n\n"  
                        + "To create a text field dynamically, use the TextField() constructor.\n\n"
                        + "The methods of the TextField class let you set, select, and manipulate "  
                        + "text in a dynamic or input text field that you create during authoring or at runtime.");
            myTextField.addEventListener(MouseEvent.CLICK, clickHandler);
            
            countField.x = 10;
            countField.y = 300;
            countField.height = 50;
            countField.width = 250;
            countField.background = true;
            countField.selectable = false;
            this.addChild(myTextField);
            this.addChild(countField);
        }
        private function clickHandler(e:MouseEvent):void {
            var index:int = myTextField.getCharIndexAtPoint(e.localX, e.localY);
            
            if(index != -1) {
                var beginParag:int = myTextField.getFirstCharInParagraph(index);
                var paragLength:int = myTextField.getParagraphLength(index);
                var endParag:int = beginParag + paragLength;
                var sCount:uint = 0;
                for (var i:int = beginParag; i <= endParag; i++) {
                    if ((myTextField.text.charAt(i) == "s") || (myTextField.text.charAt(i) == "S")) {
                        sCount++; 
                    }
                countField.text = "Paragraph length is: " + paragLength.toString() + "\n" 
                        + "Number of 's' characters in the paragraph: " + sCount.toString();
                }
            }
        }
    }
}
| getTextFormat | () | method | 
 public function getTextFormat(beginIndex:int = -1, endIndex:int = -1):flash.text:TextFormat| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 Returns a TextFormat object that contains formatting information for the range of text that the
	 beginIndex and endIndex parameters specify. Only properties 
	 that are common to the entire text specified are set in the resulting TextFormat object. 
	 Any property that is mixed, meaning that it has different values
     at different points in the text, has a value of null.
	 
	 
If you do not specify values for these parameters, this method is applied to all the text in the text field.
The following table describes three possible usages:
| Usage | Description | 
|---|---|
my_textField.getTextFormat() | Returns a TextFormat object containing formatting information for all text in a text field.
	 Only properties that are common to all text in the text field are set in the resulting TextFormat
	 object. Any property that is mixed, meaning that it has different values at different
     points in the text, has a value of null. | 
my_textField.getTextFormat(beginIndex:Number) | Returns a TextFormat object containing a copy of the text format of the character at the
	 beginIndex position. | 
my_textField.getTextFormat(beginIndex:Number,endIndex:Number) | Returns a TextFormat object containing formatting information for the span of
	 text from beginIndex to endIndex-1. Only properties that are common
	 to all of the text in the specified range are set in the resulting TextFormat object. Any property
	 that is mixed (that is, has different values at different points in the range) has its value set to null. | 
Parameters
beginIndex:int (default = -1) — Optional; an integer that specifies the starting location of a range of text within the text field.
	 
      | |
endIndex:int (default = -1) — Optional; an integer that specifies the position of the first character after the desired
     text span. As designed, if you specify beginIndex and endIndex values, 
     the text from beginIndex to endIndex-1 is read. 
	 
 	  | 
flash.text:TextFormat — The TextFormat object that represents the formatting properties for the specified text.
	 
	  | 
RangeError  — The beginIndex or endIndex specified is out of range.
	 
	  | 
See also
getTextFormat() method. 
	 | isFontCompatible | () | method | 
 public static function isFontCompatible(fontName:String, fontStyle:String):Boolean| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
	 Returns true if an embedded font is available with the specified fontName and fontStyle
	 where Font.fontType is flash.text.FontType.EMBEDDED.  Starting with Flash Player 10,
	 two kinds of embedded fonts can appear in a SWF file.  Normal embedded fonts are only used with 
	 TextField objects.
	 CFF embedded fonts are only used with the flash.text.engine classes.  The two types are distinguished by the 
	 fontType property of the Font class, as returned by the enumerateFonts() function.
	 
	 
TextField cannot use a font of type EMBEDDED_CFF. If embedFonts is set to true 
	 and the only font available at run time with the specified name and style is of type EMBEDDED_CFF, 
	 Flash Player fails to render the text, as if no embedded font were available with the specified name and style.
If both EMBEDDED and EMBEDDED_CFF fonts are available with the same name and style, the EMBEDDED
	 font is selected and text renders with the EMBEDDED font.
Parameters
fontName:String — The name of the embedded font to check.
	  | |
fontStyle:String — Specifies the font style to check.  Use flash.text.FontStyle
	  | 
Boolean — true if a compatible embedded font is available, otherwise false.
	 
      | 
ArgumentError  — The fontStyle specified is not a member of flash.text.FontStyle.
	  | 
See also
| replaceSelectedText | () | method | 
 public function replaceSelectedText(value:String):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 Replaces the current selection with the contents of the value parameter.
	 The text is inserted at the position of the current selection, using the current default character
	 format and default paragraph format. The text is not treated as HTML.
	 
	 
You can use the replaceSelectedText() method to insert and delete text without disrupting
	 the character and paragraph formatting of the rest of the text.
Note: This method does not work if a style sheet is applied to the text field.
Parameters
value:String — The string to replace the currently selected text.
	 
	  | 
Error  — This method cannot be used on a text field with a style sheet.
	 
	  | 
See also
Two different TextField objects are created and event listeners are added for the 
 MouseEvent.MOUSE_UP events. Mouse up occurs when the user releases the mouse, 
 an event that normally happens after a selection of text is made. Note that the default 
 setting for a text field is for its text to be selected.
In the mouseHandler1() method, when a user release a mouse in the 
 myTextField1 text field, the text is erased by replacing it with an empty 
 string. This can continue until all the text is erased. In the mouseHandler2() 
 method, when a user selects some text in myTextField2 text field, properties 
 selectionBeginIndex and selectionEndIndex are checked to see if 
 any character was selected. (The selectionBeginIndex and selectionEndIndex 
 properties don't have the same value if some text were selected.) The selected text is then replaced 
 with "NEW TEXT" string. This can continue until all the original text of the second text field is 
 replaced with the "NEW TEXT" string.
package {
    import flash.display.Sprite;
    import flash.text.TextField;    
    import flash.events.MouseEvent;
    public class TextField_replaceSelectedTextExample extends Sprite {
        private var myTextField1:TextField = new TextField();
        private var myTextField2:TextField = new TextField();
        
        public function TextField_replaceSelectedTextExample() {
            myTextField1.x = 10;
            myTextField1.width = 300;
            myTextField1.height = 50; 
            myTextField1.background = true; 
            myTextField1.border = true;
            myTextField1.text = "Select the text you want to remove from the line.";
            
            myTextField2.x = 10;
            myTextField2.y = 60;
            myTextField2.width = 300;
            myTextField2.height = 50;
            myTextField2.background = true;
            myTextField2.border = true;
            myTextField2.text = "Select the text you want to replace with NEW TEXT.";
            
            myTextField1.addEventListener(MouseEvent.MOUSE_UP, mouseHandler1);
            myTextField2.addEventListener(MouseEvent.MOUSE_UP, mouseHandler2);
            
            this.addChild(myTextField1);
            this.addChild(myTextField2);
        }
        
        private function mouseHandler1(e:MouseEvent):void {
            myTextField1.replaceSelectedText("");
        }
        private function mouseHandler2(e:MouseEvent):void {
            if(myTextField2.selectionBeginIndex != myTextField2.selectionEndIndex) {
                myTextField2.replaceSelectedText("NEW TEXT");    
            }
        }
    }
}
| replaceText | () | method | 
 public function replaceText(beginIndex:int, endIndex:int, newText:String):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 Replaces the range of characters that the beginIndex and
	 endIndex parameters specify with the contents
     of the newText parameter. As designed, the text from 
     beginIndex to endIndex-1 is replaced.  
     
Note: This method does not work if a style sheet is applied to the text field.
Parameters
beginIndex:int — The zero-based index value for the start position of the replacement range.
      | |
endIndex:int — The zero-based index position of the first character after the desired
     text span.
	  | |
newText:String — The text to use to replace the specified range of characters.
	 
	  | 
Error  — This method cannot be used on a text field with a style sheet.
	 
	  | 
replaceText() method to delete, replace and insert 
 some text into a text field.
 
 The outputText text field is set to automatically fit the text and to resize as a left-justified text. 
 With the first replaceText() method call, the first line ("This is the wrong heading") 
 is replaced with "THIS IS THE HEADING FOR EVERYONE." With the second method call, the text "CORRECT" 
 is inserted between "THE" and "HEADING." With the third method call, the words "FOR EVERYONE" are deleted. 
 Note that with each call to the method appendText(), the current text's begin and end index 
 are changed. Here, only the final text (after the changes have been made) will display.
package {
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    
    public class TextField_replaceTextExample extends Sprite {
        public function TextField_replaceTextExample() {
            var outputText:TextField = new TextField();
            outputText.x = 10;
            outputText.y = 10;
            outputText.background = true;
            outputText.autoSize = TextFieldAutoSize.LEFT;
            
            outputText.appendText("This is the wrong heading");
            outputText.appendText("\n\n"); 
            outputText.appendText("This is the body of the text.");
            outputText.replaceText(0, 25, "THIS IS THE HEADING FOR EVERYONE");
            outputText.replaceText(12, 12, "CORRECT ");
            
            outputText.replaceText(27, 40, "");
            
           this.addChild(outputText);
         }
    }
}
| setSelection | () | method | 
 public function setSelection(beginIndex:int, endIndex:int):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 Sets as selected the text designated by the index values of the
	 first and last characters, which are specified with the beginIndex
	 and endIndex parameters. If the two parameter values are the same,
	 this method sets the insertion point, as if you set the 
	 caretIndex property.
	 
	 
Parameters
beginIndex:int — The zero-based index value of the first character in the selection
	 (for example, the first character is 0, the second character is 1, and so on).
	 
	  | |
endIndex:int — The zero-based index value of the last character in the selection.
	 
	  | 
See also
Two event listeners for the myTextField text field respond to the user's mouse clicks or mouse up events.
 Mouse up will occur when the user releases the mouse, an event that normally happens after a selection of text is made. 
 Note that the default setting for a text field is for its text to be selected. When some text is clicked, 
 clickHandler() method is invoked. When some text is selected and the mouse is released, 
 mouseUpHandler() method is invoked.
In both clickHandler() and mouseUpHandler() methods, the setSelection() method
 sets only the characters between indexes 54 and 70 (TEXT IN ALL CAPS) to be selected.
package {
    import flash.display.Sprite;
    import flash.events.MouseEvent;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    
    public class TextField_setSelectionExample extends Sprite
    {
        private var myTextField:TextField = new TextField();
        public function TextField_setSelectionExample() {
            myTextField.autoSize = TextFieldAutoSize.LEFT;
            myTextField.text = "No matter where you click on this text field only the TEXT IN ALL CAPS is selected.";
            myTextField.addEventListener(MouseEvent.CLICK, clickHandler);
            myTextField.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
            this.addChild(myTextField);
        }
        private function clickHandler(event:MouseEvent):void {
            myTextField.setSelection(54, 70);
        }
        private function mouseUpHandler(event:MouseEvent):void {
            myTextField.setSelection(54, 70);
        }
    }
}
| setTextFormat | () | method | 
 public function setTextFormat(format:flash.text:TextFormat, beginIndex:int = -1, endIndex:int = -1):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
	 Applies the text formatting that the format parameter specifies to the specified text in a text field.
	 The value of format must be a TextFormat object that specifies the
	 desired text formatting changes. Only the non-null properties of format are applied
	 to the text field. Any property of format that is set to null is not
	 applied. By default, all of the properties of a newly created TextFormat object are set to null.
     
Note: This method does not work if a style sheet is applied to the text field.
The setTextFormat() method changes the text formatting applied to a range of
	 characters or to the entire body of text in a text field. To apply the properties of format to all text in the text
	 field, do not specify values for beginIndex and endIndex. To apply the 
	 properties of the format to a range of text, specify values for the beginIndex and 
	 the endIndex parameters. You can use the length property to determine 
	 the index values.
The two types of formatting information in a TextFormat object are character level formatting and paragraph level formatting. Each character in a text field can have its own character formatting settings, such as font name, font size, bold, and italic.
For paragraphs, the first character of the paragraph is examined for the paragraph formatting settings for the entire paragraph. Examples of paragraph formatting settings are left margin, right margin, and indentation.
Any text inserted manually by the user, or replaced by the
	 replaceSelectedText() method, receives the default text field formatting for new text,
	 and not the formatting specified for the text insertion point. To set the default
	 formatting for new text, use defaultTextFormat.
Parameters
format:flash.text:TextFormat — A TextFormat object that contains character and paragraph formatting information.
	 
      | |||||||||
beginIndex:int (default = -1) — Optional; an integer that specifies the zero-based index position specifying the 
     first character of the desired range of text.
	 
      | |||||||||
endIndex:int (default = -1) — Optional; an integer that specifies the first character after the desired text span.
     As designed, if you specify beginIndex and endIndex values, 
     the text from beginIndex to endIndex-1 is updated.  
	 
	 
 
 Notice that any text inserted manually by the user, or replaced by the
	   | 
Error  — This method cannot be used on a text field with a style sheet.
      | |
RangeError  — The beginIndex or endIndex specified is out of range.
	 
	  | 
See also
An event listener for the myTextField text field is added to respond to the mouse clicks by invoking
 the clickHandler() method. In the clickHandler() method, the getTextFormat() 
 method returns the current format of a character (index 55) from the intended range of the text, which is then placed 
 in the currentTextFormat TextFormat object. The if statement checks the currentTextFormat 
 text format to see if the character in the range is using the new format (font point is set to 18). If not, the new format changes 
 the size to 18 point, color to red, and applies underline and italics to the range of text between 54-70 (TEXT IN ALL CAPS). 
 If the character in the range is using the new format, the format of the range is set back to the default (original) 
 format of the text field.
package {
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.text.TextFormat;  
    import flash.text.TextFieldAutoSize;  
    import flash.events.MouseEvent;
    public class TextField_setTextFormatExample extends Sprite {
        private var myTextField:TextField = new TextField();
        private var newFormat:TextFormat = new TextFormat();
        
        public function TextField_setTextFormatExample() {
            myTextField.autoSize = TextFieldAutoSize.LEFT;
            myTextField.selectable = false;
            myTextField.background = true;
            myTextField.text = "No matter where you click on this text field only the TEXT IN ALL CAPS changes format.";
            myTextField.addEventListener(MouseEvent.CLICK, clickHandler);
            newFormat.color = 0xFF0000;
            newFormat.size = 18;
            newFormat.underline = true;
            newFormat.italic = true;
                
            this.addChild(myTextField);
        }
        private function clickHandler(event:MouseEvent):void {
            var currentTextFormat:TextFormat = myTextField.getTextFormat(55);
            
            if(currentTextFormat.size != 18) {
                myTextField.setTextFormat(newFormat, 54, 70);
            }
            else {
                myTextField.setTextFormat(myTextField.defaultTextFormat);
            }    
        }    
    }
}
| change | Event | 
flash.events.Eventflash.events.Event.CHANGE| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
 Dispatched after a control value is modified, unlike 
 the textInput event, which is dispatched before the value is modified. 
 Unlike the W3C DOM Event Model version of the change event, which dispatches the 
 event only after the control loses focus, the ActionScript 3.0 version of the 
 change event is dispatched any time the control changes. For example, if a user 
 types text into a text field, a change event is dispatched after every keystroke.
 
Event.CHANGE constant defines the value of the type property of a change event object. 
	
	This event has the following properties:
| Property | Value | 
|---|---|
bubbles | true | 
cancelable | false; there is no default behavior to cancel. | 
currentTarget | The object that is actively processing the Event object with an event listener. | 
target | The object that has had its value modified. 
	The target is not always the object in the display list 
	that registered the event listener. Use the currentTarget 
	property to access the object in the display list that is currently processing the event. | 
Two text fields are created, one for the user input and the other
 (headingTextField) for the copy of the user input. A TextFormat 
 object is also created and the default text format is assigned to the 
 headingTextField text field. When the content of the text field 
 is changed, the changeHandler() method is invoked, which assigns 
 the text in the inputTextField text field to the headingTextField 
 text field. (If the method was called for the TextEvent.TEXT_INPUT event
 instead of the Event.CHANGE event, the content of the user input 
 is copied only after the user has entered more text.)
package {
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.text.TextFieldType;
    import flash.text.TextFormat;
    import flash.text.TextFormatAlign;
    import flash.events.Event;
    
    import flash.events.TextEvent;
    public class TextField_Event_changeExample extends Sprite {
        private var inputTextField:TextField = new TextField(); 
        private var headingTextField:TextField = new TextField(); 
        private var newFormat:TextFormat = new TextFormat();
         
        public function TextField_Event_changeExample() {
            headingTextField.x = 10;
            headingTextField.y = 10;
            headingTextField.height = 30;
            headingTextField.width = 400;
            headingTextField.background = true;
            headingTextField.backgroundColor = 0xF5F5DC;
            headingTextField.selectable = false;
 
            inputTextField.x = 10;
            inputTextField.y = 70;
            inputTextField.height = 20;
            inputTextField.width = 230;
            inputTextField.background = true;
            inputTextField.border = true;
            inputTextField.maxChars = 40;
            inputTextField.wordWrap = true;
            inputTextField.type = TextFieldType.INPUT;
            inputTextField.addEventListener(Event.CHANGE, changeHandler);
            newFormat.bold = true;
            newFormat.size = 18;
            newFormat.color = 0xFF0000;
            newFormat.align = TextFormatAlign.CENTER;
            headingTextField.defaultTextFormat = newFormat;
            this.addChild(inputTextField);
            this.addChild(headingTextField);
        }
        private function changeHandler(e:Event):void {
            headingTextField.text = inputTextField.text;
        }
    }
}
| link | Event | 
flash.events.TextEventflash.events.TextEvent.LINK| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
Dispatched when a user clicks a hyperlink in an HTML-enabled text field, where the URL begins with "event:". The remainder of the URL after "event:" is placed in the text property of the LINK event.
Note: The default behavior, adding the text to the text field,
 occurs only when Flash Player generates the event, which in this case happens when
 a user attempts to input text. You cannot put text into a text field by sending it textInput 
 events.
type property of a link event object.
	 
	 This event has the following properties:
| Property | Value | 
|---|---|
bubbles | true | 
cancelable | false; there is no default behavior to cancel. | 
currentTarget | The object that is actively processing the Event object with an event listener. | 
target | The text field containing the hyperlink that has been clicked. 
  	 The target is not always the object in the display list 
	 that registered the event listener. Use the currentTarget 
	 property to access the object in the display list that is currently processing the event. | 
text | The remainder of the URL after "event:" | 
playMP3() function is defined. 
 A TextField object named list is created and populated with HTML text. 
 The text "Track 1" and "Track 2" are links inside the text field. 
 The playMP3() function is called when the user clicks either link. The name of the MP3
 file, which follows the string "event:" in the href attribute of the 
 HTML tag, is passed to the linkHandler() method as the text
 property of the link event object.
package {
    import flash.display.Sprite;
    import flash.errors.IOError;
    import flash.events.IOErrorEvent;
    import flash.events.TextEvent;
    import flash.media.Sound;
    import flash.media.SoundChannel;
    import flash.net.URLRequest;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    public class TextField_event_link extends Sprite
    {
        private var myMP3:Sound;
        public function TextField_event_link() {
            myMP3 = new Sound();
            var list:TextField = new TextField();
            list.autoSize = TextFieldAutoSize.LEFT;
            list.multiline = true;
            list.htmlText = "<a href=\"event:track1.mp3\">Track 1</a><br>";
            list.htmlText += "<a href=\"event:track2.mp3\">Track 2</a><br>";
            addEventListener(TextEvent.LINK, linkHandler);
            addChild(list);
        }
        
        private function playMP3(mp3:String):void {
            try {    
                myMP3.load(new URLRequest(mp3));
                myMP3.play();
            }
            catch(err:Error) {
                trace(err.message);
            }
            myMP3.addEventListener(IOErrorEvent.IO_ERROR, errorHandler);
        }
        
        private function linkHandler(linkEvent:TextEvent):void {
            playMP3(linkEvent.text);
        }
        
        private function errorHandler(errorEvent:IOErrorEvent):void {
            trace(errorEvent.text);
        }
    }
}
| scroll | Event | 
flash.events.Eventflash.events.Event.SCROLL| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
Dispatched by a TextField object after the user scrolls.
TheEvent.SCROLL constant defines the value of the type property of a scroll event object. 
	
	This event has the following properties:
| Property | Value | 
|---|---|
bubbles | false | 
cancelable | false; there is no default behavior to cancel. | 
currentTarget | The object that is actively processing the Event object with an event listener. | 
target | The TextField object that has been scrolled. 
	The target property is not always the object in the display list 
	that registered the event listener. Use the currentTarget 
	property to access the object in the display list that is currently processing the event. | 
mouseDown event is dispatched, and the associated mouseDownScroll handler is called. The  
 mouseDownScroll() handler causes the field to scroll. Then, the 
 scroll event is dispatched, and the associated scrollHandler()
 handler updates the second text field to display the current scroll position.
package
{
    import flash.display.Sprite;
    import flash.text.*;
    import flash.events.Event;
    import flash.events.TextEvent;
    import flash.events.MouseEvent;
    public class TextScrollExample extends Sprite
    {
        private var myTextBox1:TextField = new TextField();
        private var myTextBox2:TextField = new TextField();
        private var myText:String = "Hello world and welcome to the show. It's really nice to meet you. Take your coat off and stay a while. OK, show is over. Hope you had fun. You can go home now. Don't forget to tip your waiter. There are mints in the bowl by the door. Thank you. Please come again.";
        public function TextScrollExample()
        {
            myTextBox1.text = myText;
            myTextBox1.width = 200;
            myTextBox1.height = 50;
            myTextBox1.multiline = true;
            myTextBox1.wordWrap = true;
            myTextBox1.background = true;
            myTextBox1.border = true;
            
            myTextBox2.x=220;
            myTextBox2.text="scrolled to line: " + myTextBox1.scrollV;
            addChild(myTextBox1);
            addChild(myTextBox2);
            myTextBox1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownScroll);
            myTextBox1.addEventListener(Event.SCROLL, scrollHandler);
        }
        public function mouseDownScroll(event:MouseEvent):void
        {
            myTextBox1.scrollV++;
        }
        public function scrollHandler(event:Event):void
        {
           myTextBox2.text="scrolled to line: " + myTextBox1.scrollV;
        }
    }
}
| textInput | Event | 
flash.events.TextEventflash.events.TextEvent.TEXT_INPUT| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0 Flash Player 9 | 
 Flash Player dispatches the textInput event when a user enters one or more 
 characters of text. Various 
 text input methods can generate this event, including standard keyboards,
 input method editors (IMEs), voice or speech recognition systems, and even the act
 of pasting plain text with no formatting or style information.
 
type property of a textInput event object.
     Note: This event is not dispatched for the Delete or Backspace keys.
This event has the following properties:
| Property | Value | 
|---|---|
bubbles | true | 
cancelable | true; call the preventDefault() method 
	 to cancel default behavior. | 
currentTarget | The object that is actively processing the Event object with an event listener. | 
target | The text field into which characters are being entered. 
	 The target is not always the object in the display list 
	 that registered the event listener. Use the currentTarget 
	 property to access the object in the display list that is currently processing the event. | 
text | The character or sequence of characters entered by the user. | 
textInput event is dispatched, the textInputHandler() handler is called, and the characters display in the second
 text field. When you paste a 
 block of text into the input field, the event handler copies the entire block 
 into the other field.
package
{
    import flash.display.Sprite;
    import flash.text.*;
    import flash.events.Event;
    import flash.events.TextEvent;
    import flash.events.MouseEvent;
    public class TextInputExample extends Sprite
    {
        private var myTextBox1:TextField = new TextField();
        private var myTextBox2:TextField = new TextField();
        public function TextInputExample()
        {
            myTextBox1.type = TextFieldType.INPUT;
            myTextBox1.width = 200;
            myTextBox1.height = 20;
            myTextBox1.background = true;
            myTextBox1.border = true;
            
            myTextBox2.x=220;
            addChild(myTextBox1);
            addChild(myTextBox2);
            myTextBox1.addEventListener(TextEvent.TEXT_INPUT,textInputHandler);
        }
        public function textInputHandler(event:TextEvent):void
        {
           myTextBox2.text=event.text;
        }
    }
}
TextFieldExample class to 
 display a text message.  This is accomplished by using the following steps:
 label property of type TextField is created.configureLabel() function.configureLabel() method first creates a new TextField object and assigns it to
  the label property, and then sets its parameters to the following:
  configureLabel() method creates the format variable  and assigns it to
  a new TextFormat instance with its parameters set to the following:
  defaultTextFormat property of the label text field 
  is set to format, and the label instance is added to the display list, 
  which initially displays a text field with no text on the stage.label text field to 
  "Hello world and welcome to the show." by calling the 
  setLabel() method.
package {
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    import flash.text.TextFormat;
    public class TextFieldExample extends Sprite {
        private var label:TextField;
        private var labelText:String = "Hello world and welcome to the show.";
        public function TextFieldExample() {
            configureLabel();
            setLabel(labelText);
        }
        public function setLabel(str:String):void {
            label.text = str;
        }
        private function configureLabel():void {
            label = new TextField();
            label.autoSize = TextFieldAutoSize.LEFT;
            label.background = true;
            label.border = true;
            var format:TextFormat = new TextFormat();
            format.font = "Verdana";
            format.color = 0xFF0000;
            format.size = 10;
            format.underline = true;
            label.defaultTextFormat = format;
            addChild(label);
        }
    }
}